This is a project i've been working on the last weekend.
Created with Google Sketchup, V-ray and Photoshop. Simple model and render, just for fun.
Model is made in 1:1 scale and is a remake of a 2011' Sunseeker 53 Manhattan. The model is made with full interior and can be downloaded here if you have sketchup installed on your computer.
http://sketchup.google.com/3dwarehouse/details?mid=6d0c48b62f610ec0b90142192ec795d&ct=mdsa
Viser innlegg med etiketten concept. Vis alle innlegg
Viser innlegg med etiketten concept. Vis alle innlegg
mandag 2. desember 2013
søndag 3. november 2013
REPORT C1
INTRODUCTION
This weekly assignment was to make a composition out of our render
passes from LR3. This was going to be done in a new software that we installed
the actual week, which is called Nuke.
INTERPRETATION OF THE TASK
When I started on this assignment, I had to do a huge research of
different images to get some inspiration on how my finished scene could look
like. We were going to make one scene with dusk dawn light, and one with
streetlight by night. This was a big challenge, in the way that I had to get it
as perfect as I could.
CONCEPT
The concept I created for this assignment was based on the criterias in
C1. One final render with dusk dawn light, and one with streetlight by night.
For the first render, which was the dawn, I made my render more red/yellow, to
get the warm feeling. In my research, I found a couple of images where the sky
was almost orange. This inspired me to have my final render as I did it.
For the second one, which was the night scene, I choosed to hace the
colors more blue, but in the same way not to blue. My reference image, which
was a street by night, you can actually see the moon on a darker blue sky, with
the moonshine lighting up buildings on the ground.
ACHIEVED ACTION
With my final product, I want to convey that research and testing is
some important points in tasks like this. By doing composition, there are a lot
of things you can adjust and play with. The problem is to not do to much,
because that might destroy a huge part of the final product.
SCHEDULE
MONDAY; Researched different images of lighting( 2 hrs)
TUESDAY; Researched different images and tryouts in Nuke ( 4 hrs )
WEDNESDAY; Nuke testing ( 7 hrs)
THURSDAY; Final compositioning in Nuke ( 7 hrs )
FRIDAY; Report ( 2 hrs )
RESEARCH AND WORK PROCESS
CREATIVE METHODS
When I started on this assignment, I had to stay to the assignment, and
make the final products, which was a dawn light scene, and a night scene. I
took the render images from LR3, which was created in maya(vray), and exported
them over in nuke. In nuke I connected them to different merges and nodes, then
started to adjust the lights and colors.
INSPIRATION METHODS
When I found inspiration for this weekly assignment, I searched for
different images of dusk dawn light, and night light.
ANALYSIS
The issue I had to work with this week, was to get the lighting right, compared
to the assignment criterias. This was a big challenge, but I finally managed to
get a result that I was happy with. Of course I could have done something
different and explored Nuke some more, but with the time limit of 5 days, I had
to stay on the safe track and do what I was supposed to do.
DESIGN
TOPOLOGY/EDGE-FLOW/POLY-COUNT
The topology and edge flow is the same as in the M3 assignment.
COLOURS
As the main color for my main design, I used two colors; White and blue,
which also is the main material of this assignment. The minimalistic cube with
white/gray colors from LR3, is my background and environment for this weekly
assignment.
COMPOSITION, LAYOUT
With this assignment I had the same cameras from the last assignment,
and rendered out the different render passes we were supposed to have for this
weekly assignment. After that was done, I had to place them into Nuke, and
start the compositing part. I started with the dusk dawn light images, which should
have a red/green/yellow color, which is warm colors. For the second render, I choosed
to set the color to dark blue, to give the clear sky by night feeling. I also
adjusted my lights so that the moon was giving light on my object.
SELF- EVALUATION
REFLECTION ON FINAL PRODUCT
My opinion with the final product is that this was a assignment with many
different issues and tryouts. After many long nights, I got my results, that I’m
satisfied with for this assignment. In the future, I hope to learn more about
composition and Nuke, to gain experience and take the composition process to a
new level.
CONCLUSION
By doing
this weekly assignment, I have learned a lot about composition and rendering in
Nuke. We were introduced to a new software, and was supposed to use that as our
main development software for this assignment, which took a lot of effort and
thinking to complete in that short amount of time. I honestly know that I could
have done this assignment a little bit better with some more knowledge, but as I
said earlier in the report, I’m looking forward to do composition again, and to
gain more experience by working in Nuke. On my sparetime I will also work with
Nuke, to get more used to it, and learn new stuff that might be useful in the
future.
SOURCES AND REFERENCES
People I would like to thank for helping me solving different problems
for C1;
-
ISABEL
JOHNSEN
-
JOHN
YTTERVIK
fredag 25. oktober 2013
REPORT LR3
INTRODUCTION
This weekly assignment was to light our vehicle and render it. It took
a lot of time to actually find the ‘’right’’ setup, but after some lighting
challenges, the effort showed some results.
INTERPRETATION OF THE TASK
When I started on this assignment, I had to think about how I wanted
the vehicle to be setup, when it came to the scene and environment. I choosed
to place my car in a cube, and just easily illustrate that it was standing on
the ground. I choosed also to have the environment materials neutral, to
actually keep the same style as the car – minimalistic.
CONCEPT
The concept I created for this assignment was based on the main concept
in T3. I choosed to have the environment in the same style, with easy lighting,
but also to highlight the actual object in the scene.
ACHIEVED ACTION
With my final product, I want to convey that lighting has a lot to say,
to promote and show your projects and models. Even real objects needs the right
lighting to look good. We have worked with digital lights for almost half a
year, and it is still challenging, but really interesting.
SCHEDULE
MONDAY; Researched different light setups( 3 hrs)
TUESDAY; Researched different light setups and tryouts in Maya ( 5 hrs
)
WEDNESDAY; Choosed my final setup and started to make my environment (
7 hrs)
THURSDAY; Final adjustments on final product ( 9 hrs )
FRIDAY; Report ( 2 hrs )
RESEARCH AND WORK PROCESS
CREATIVE METHODS
When I started on this assignment, I wanted a simple and clean
enivronment, to not take the focus away from my vehicle, which also was very
neutral when it comes to the texturing. I wanted a minimalistic style, with
clean and direct lighting on to my object. I choosed to use vray rectangle
lights for my scene. The vehicle was placed in the middle of my environment
vbox, with two lightplanes over, and one on the right side, with some angle to
actually light up some of the back of the car. I rendered out my final product
in 1980x1080 HD, which was the criteria for this assignment as well.
INSPIRATION METHODS
When I found inspiration for this weekly assignment, I looked for a
clean scene, modern houses and white painted modern garages.
ANALYSIS
The issue i had to figure out this
week, was to get my lighting right, and in the same way light up enough of the
car. I choosed a different way to place my lights, to get the result I wanted
for this assignment. This positions is also mentioned above.
DESIGN
TOPOLOGY/EDGE-FLOW/POLY-COUNT
The topology and edge flow is the same as in the M3 assignment. I
choosed to make a simple cube to have my vehicle placed in, which was
illustrating that the car was standing on the ground.
COLOURS
As the main color for my main design, I used two colors; White and
blue. For my environment design, I choosed to have it as simple as possible, to
keep the main minimalistic design trough the whole task( M3, T3, LR3). I
decided to make a simple cube, with white/gray colors. I choosed this colors to
not take the focus from the main object.
COMPOSITION, LAYOUT
With this assignment I choosed to place one camera in ¾ ‘’side’’ view,
one in front view and one in basic ¾ view.
SELF- EVALUATION
REFLECTION ON FINAL PRODUCT
My opinion with the final product is that this was a assignment with a
lot of thinking and tryouts, to get the light right. I could have done
something more with the environment, but as mentioned earlier, I choosed to keep
it simple and minimalistic, to let the main object have the actual focus.
CONCLUSION
By taking
part of this weekly assignment, I’ve learned a lot when it somes to lighting
and not at least rendering. I struggled a little bit in the beginning with this
things, but after each assignment that has with lighting and rendering to do, I
feel like I’m learning a lot. I have a lot to learn in the future, but for now,
this is what I can do.
SOURCES AND REFERENCES
People that helped me out with this weekly assignment;
-David Beer
tirsdag 22. oktober 2013
SPARETIME PROJECT - HEADSET
This was a project i did, using a few hours of my sparetime.
Still under construction.
Still under construction.
First render.
Second render.
Render with V-ray edges, to see the buildup.
REPORT T3
INTRODUCTION
This week the assignment was to texture our vehicle from task M3. This
task was a big challenge, but it went out mostly as I wanted it to be.
INTERPRETATION OF THE TASK
When I started to texture the vehicle, I had to get into the texturing
all over from the start. There was a lot of things that I had forgot since the
last time we worked with texturing. I got help from my classmates, to get a
good workflow. My biggest challenge this week was to actually find a matching
texture for my vehicle. In the first place I had in mind to have a simple shiny
color on the car, but when I tested it, it didn’t look as good as I wanted it
to be. I decided to go for a color concept, simple, clean and minimalistic,
with a sentence on each side, named ‘’ Color Concept’’.
CONCEPT
The concept I created for this vehicle, is going to give a luxurious
impression, but also an impression of speed and quality. The car itself is
based on a formula-one car, so I decided to give the vehicle a white base
color, with blue details such as the script on each side of the car.
ACHIEVED ACTION
With the final product, I want to convey that texturing also has
something to do with the model itself, in the way that not any car or plane
could have the same design. On some cars, you’ll see the lines better with a
grey color, but if you take another car, it might be different.
SCHEDULE
MONDAY; Researched textures ( 4 hrs)
TUESDAY; Researched textures and vehicles including tryouts in maya ( 7
hrs )
WEDNESDAY; Started to make the textures ( 7 hrs)
THURSDAY; textured the final products ( 20 hrs )
FRIDAY; Report ( 2 hrs )
RESEARCH AND WORK PROCESS
CREATIVE METHODS
When I started on this assignment, I was pretty clear on which way I wanted
the texture to go. I wanted a simple color, with a flashy color as a break in
the minimalistic style. For my texture, I used photoshop and UV snapshot, to
place the text and the burned details on the ‘’old’’ model.
INSPIRATION METHODS
When I found inspiration for this weekly assignment, I based it on
minimalistic, future concept design, which generally includes few colors, and a
big difference between the colors used.
ANALYSIS
The issue I was working on this week, was to get my texture right, and
as I wanted it to be. Some changes had to be done, but I’m satisfied with the
result.
DESIGN
TOPOLOGY/EDGE-FLOW/POLY-COUNT
The topology and edge flow is the same as in the M3 assignment. I
modeled the car by extruding each edge, until I got the shape I wanted. I
adjusted the vertex points as well, to change the shape under the construction
process.
COLOURS
As the main color for my main design, I used two colors; White and
blue. The car itself is painted white, with blue details, to get the impression
of what the car stands for.
COMPOSITION, LAYOUT
This assignment required side, front and three-quarter view.
SELF- EVALUATION
REFLECTION ON FINAL PRODUCT
My opinion with the final product is that this assignment was a big
challenge, in the way that I had forgot a lot of things with texturing objects.
My car had a very round design, with parts going over each other, so it was a
big challenge to find a way to have it textured in a good way. At the end of the texturing, I rendered out the final images in V-ray. Under the rendering process, there was an unexpected issue, with my vertecies in the middle of the car, that gave the car a ''wrong'' shape. I tried to fix it, but couldn't seem to find out what went wrong.
DEVELOPMENT AND PROCESS
When it comes to the final product, I’m really happy with the result,
but of course I could have done things different. With the texturing, I could
have sewed together more parts, to get rid of the seem that runs along the side
of the vehicle, and also made the ‘’old’’ texture some better.
It was a tough challenge to texture the vehicle, but it also gave me a
lot of new experience.
CONCLUSION
By doing this weekly assignment, I’ve learned a lot when it comes to
texturing and ways to do your own textures in photoshop.
SOURCES AND REFERENCES
People that helped me out with this weekly
assignment;
-David Beer
-John Erlend Yttervik
-Vegard Steen
Sorry for a late report. I had some trouble with my google account, but i'll hope you enjoy!
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