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mandag 2. desember 2013

SPARETIME PROJECT - 2011' Sunseeker Manhattan 53

This is a project i've been working on the last weekend.

Created with Google Sketchup, V-ray and Photoshop. Simple model and render, just for fun.

Model is made in 1:1 scale and is a remake of a 2011' Sunseeker 53 Manhattan. The model is made with full interior and can be downloaded here if you have sketchup installed on your computer.

 http://sketchup.google.com/3dwarehouse/details?mid=6d0c48b62f610ec0b90142192ec795d&ct=mdsa




søndag 3. november 2013

REPORT C1

INTRODUCTION

This weekly assignment was to make a composition out of our render passes from LR3. This was going to be done in a new software that we installed the actual week, which is called Nuke.

INTERPRETATION OF THE TASK

When I started on this assignment, I had to do a huge research of different images to get some inspiration on how my finished scene could look like. We were going to make one scene with dusk dawn light, and one with streetlight by night. This was a big challenge, in the way that I had to get it as perfect as I could.

CONCEPT

The concept I created for this assignment was based on the criterias in C1. One final render with dusk dawn light, and one with streetlight by night. For the first render, which was the dawn, I made my render more red/yellow, to get the warm feeling. In my research, I found a couple of images where the sky was almost orange. This inspired me to have my final render as I did it.
For the second one, which was the night scene, I choosed to hace the colors more blue, but in the same way not to blue. My reference image, which was a street by night, you can actually see the moon on a darker blue sky, with the moonshine lighting up buildings on the ground.

ACHIEVED ACTION

With my final product, I want to convey that research and testing is some important points in tasks like this. By doing composition, there are a lot of things you can adjust and play with. The problem is to not do to much, because that might destroy a huge part of the final product.

SCHEDULE

MONDAY; Researched different images of lighting( 2 hrs)
TUESDAY; Researched different images and tryouts in Nuke ( 4 hrs )
WEDNESDAY; Nuke testing ( 7 hrs)
THURSDAY; Final compositioning in Nuke ( 7 hrs )
FRIDAY; Report ( 2 hrs )

RESEARCH AND WORK PROCESS

CREATIVE METHODS

When I started on this assignment, I had to stay to the assignment, and make the final products, which was a dawn light scene, and a night scene. I took the render images from LR3, which was created in maya(vray), and exported them over in nuke. In nuke I connected them to different merges and nodes, then started to adjust the lights and colors.





INSPIRATION METHODS

When I found inspiration for this weekly assignment, I searched for different images of dusk dawn light, and night light.

ANALYSIS

The issue I had to work with this week, was to get the lighting right, compared to the assignment criterias. This was a big challenge, but I finally managed to get a result that I was happy with. Of course I could have done something different and explored Nuke some more, but with the time limit of 5 days, I had to stay on the safe track and do what I was supposed to do.


DESIGN

TOPOLOGY/EDGE-FLOW/POLY-COUNT

The topology and edge flow is the same as in the M3 assignment.

COLOURS

As the main color for my main design, I used two colors; White and blue, which also is the main material of this assignment. The minimalistic cube with white/gray colors from LR3, is my background and environment for this weekly assignment.

COMPOSITION, LAYOUT

With this assignment I had the same cameras from the last assignment, and rendered out the different render passes we were supposed to have for this weekly assignment. After that was done, I had to place them into Nuke, and start the compositing part. I started with the dusk dawn light images, which should have a red/green/yellow color, which is warm colors. For the second render, I choosed to set the color to dark blue, to give the clear sky by night feeling. I also adjusted my lights so that the moon was giving light on my object.



SELF- EVALUATION
REFLECTION ON FINAL PRODUCT

My opinion with the final product is that this was a assignment with many different issues and tryouts. After many long nights, I got my results, that I’m satisfied with for this assignment. In the future, I hope to learn more about composition and Nuke, to gain experience and take the composition process to a new level.








CONCLUSION

By doing this weekly assignment, I have learned a lot about composition and rendering in Nuke. We were introduced to a new software, and was supposed to use that as our main development software for this assignment, which took a lot of effort and thinking to complete in that short amount of time. I honestly know that I could have done this assignment a little bit better with some more knowledge, but as I said earlier in the report, I’m looking forward to do composition again, and to gain more experience by working in Nuke. On my sparetime I will also work with Nuke, to get more used to it, and learn new stuff that might be useful in the future.











SOURCES AND REFERENCES

People I would like to thank for helping me solving different problems for C1;

-       ISABEL JOHNSEN
-       JOHN YTTERVIK

fredag 25. oktober 2013

REPORT LR3

INTRODUCTION

This weekly assignment was to light our vehicle and render it. It took a lot of time to actually find the ‘’right’’ setup, but after some lighting challenges, the effort showed some results.

INTERPRETATION OF THE TASK

When I started on this assignment, I had to think about how I wanted the vehicle to be setup, when it came to the scene and environment. I choosed to place my car in a cube, and just easily illustrate that it was standing on the ground. I choosed also to have the environment materials neutral, to actually keep the same style as the car – minimalistic.

CONCEPT

The concept I created for this assignment was based on the main concept in T3. I choosed to have the environment in the same style, with easy lighting, but also to highlight the actual object in the scene.

ACHIEVED ACTION

With my final product, I want to convey that lighting has a lot to say, to promote and show your projects and models. Even real objects needs the right lighting to look good. We have worked with digital lights for almost half a year, and it is still challenging, but really interesting.

SCHEDULE

MONDAY; Researched different light setups( 3 hrs)
TUESDAY; Researched different light setups and tryouts in Maya ( 5 hrs )
WEDNESDAY; Choosed my final setup and started to make my environment ( 7 hrs)
THURSDAY; Final adjustments on final product ( 9 hrs )
FRIDAY; Report ( 2 hrs )

RESEARCH AND WORK PROCESS

CREATIVE METHODS

When I started on this assignment, I wanted a simple and clean enivronment, to not take the focus away from my vehicle, which also was very neutral when it comes to the texturing. I wanted a minimalistic style, with clean and direct lighting on to my object. I choosed to use vray rectangle lights for my scene. The vehicle was placed in the middle of my environment vbox, with two lightplanes over, and one on the right side, with some angle to actually light up some of the back of the car. I rendered out my final product in 1980x1080 HD, which was the criteria for this assignment as well.


INSPIRATION METHODS

When I found inspiration for this weekly assignment, I looked for a clean scene, modern houses and white painted modern garages.

ANALYSIS

The issue i had to figure out this week, was to get my lighting right, and in the same way light up enough of the car. I choosed a different way to place my lights, to get the result I wanted for this assignment. This positions is also mentioned above.


DESIGN

TOPOLOGY/EDGE-FLOW/POLY-COUNT

The topology and edge flow is the same as in the M3 assignment. I choosed to make a simple cube to have my vehicle placed in, which was illustrating that the car was standing on the ground.

COLOURS

As the main color for my main design, I used two colors; White and blue. For my environment design, I choosed to have it as simple as possible, to keep the main minimalistic design trough the whole task( M3, T3, LR3). I decided to make a simple cube, with white/gray colors. I choosed this colors to not take the focus from the main object.

COMPOSITION, LAYOUT

With this assignment I choosed to place one camera in ¾ ‘’side’’ view, one in front view and one in basic ¾ view.

SELF- EVALUATION
REFLECTION ON FINAL PRODUCT

My opinion with the final product is that this was a assignment with a lot of thinking and tryouts, to get the light right. I could have done something more with the environment, but as mentioned earlier, I choosed to keep it simple and minimalistic, to let the main object have the actual focus.

CONCLUSION

By taking part of this weekly assignment, I’ve learned a lot when it somes to lighting and not at least rendering. I struggled a little bit in the beginning with this things, but after each assignment that has with lighting and rendering to do, I feel like I’m learning a lot. I have a lot to learn in the future, but for now, this is what I can do.











SOURCES AND REFERENCES

People that helped me out with this weekly assignment;


-David Beer

tirsdag 22. oktober 2013

SPARETIME PROJECT - HEADSET

This was a project i did, using a few hours of my sparetime.

Still under construction.



First render.




Second render.





Render with V-ray edges, to see the buildup.

REPORT T3

INTRODUCTION

This week the assignment was to texture our vehicle from task M3. This task was a big challenge, but it went out mostly as I wanted it to be.

INTERPRETATION OF THE TASK

When I started to texture the vehicle, I had to get into the texturing all over from the start. There was a lot of things that I had forgot since the last time we worked with texturing. I got help from my classmates, to get a good workflow. My biggest challenge this week was to actually find a matching texture for my vehicle. In the first place I had in mind to have a simple shiny color on the car, but when I tested it, it didn’t look as good as I wanted it to be. I decided to go for a color concept, simple, clean and minimalistic, with a sentence on each side, named ‘’ Color Concept’’.

CONCEPT

The concept I created for this vehicle, is going to give a luxurious impression, but also an impression of speed and quality. The car itself is based on a formula-one car, so I decided to give the vehicle a white base color, with blue details such as the script on each side of the car.

ACHIEVED ACTION

With the final product, I want to convey that texturing also has something to do with the model itself, in the way that not any car or plane could have the same design. On some cars, you’ll see the lines better with a grey color, but if you take another car, it might be different.

SCHEDULE

MONDAY; Researched textures ( 4 hrs)
TUESDAY; Researched textures and vehicles including tryouts in maya ( 7 hrs )
WEDNESDAY; Started to make the textures ( 7 hrs)
THURSDAY; textured the final products ( 20 hrs )
FRIDAY; Report ( 2 hrs )

RESEARCH AND WORK PROCESS

CREATIVE METHODS

When I started on this assignment, I was pretty clear on which way I wanted the texture to go. I wanted a simple color, with a flashy color as a break in the minimalistic style. For my texture, I used photoshop and UV snapshot, to place the text and the burned details on the ‘’old’’ model.




INSPIRATION METHODS

When I found inspiration for this weekly assignment, I based it on minimalistic, future concept design, which generally includes few colors, and a big difference between the colors used.


ANALYSIS

The issue I was working on this week, was to get my texture right, and as I wanted it to be. Some changes had to be done, but I’m satisfied with the result.


DESIGN

TOPOLOGY/EDGE-FLOW/POLY-COUNT

The topology and edge flow is the same as in the M3 assignment. I modeled the car by extruding each edge, until I got the shape I wanted. I adjusted the vertex points as well, to change the shape under the construction process.

COLOURS

As the main color for my main design, I used two colors; White and blue. The car itself is painted white, with blue details, to get the impression of what the car stands for.

COMPOSITION, LAYOUT

This assignment required side, front and three-quarter view.

SELF- EVALUATION
REFLECTION ON FINAL PRODUCT

My opinion with the final product is that this assignment was a big challenge, in the way that I had forgot a lot of things with texturing objects. My car had a very round design, with parts going over each other, so it was a big challenge to find a way to have it textured in a good way. At the end of the texturing, I rendered out the final images in V-ray. Under the rendering process, there was an unexpected issue, with my vertecies in the middle of the car, that gave the car a ''wrong'' shape. I tried to fix it, but couldn't seem to find out what went wrong.

DEVELOPMENT AND PROCESS

When it comes to the final product, I’m really happy with the result, but of course I could have done things different. With the texturing, I could have sewed together more parts, to get rid of the seem that runs along the side of the vehicle, and also made the ‘’old’’ texture some better.
It was a tough challenge to texture the vehicle, but it also gave me a lot of new experience.

CONCLUSION

By doing this weekly assignment, I’ve learned a lot when it comes to texturing and ways to do your own textures in photoshop.







SOURCES AND REFERENCES

People that helped me out with this weekly assignment;

-David Beer

-John Erlend Yttervik

-Vegard Steen






Sorry for a late report. I had some trouble with my google account, but i'll hope you enjoy!