fredag 30. august 2013

MODELLING 2


TASK: M2 – Sci-fi room.




INTRODUCTION

This week we started on our second big assignment, which was to model a sci-fi environment, such as a bedroom, bar, lounge etc. When we got the assignment information, i thought that this would be a hard thing to make, and to get good results. When we really started to work, all of those thoughts were changed.

CONCEPT

When I choosed a concept for this assignment, I briefed different ideas, and ended up with designing a bedroom. The final concept I developed is based on a starship I did earlier this week on my sparetime, which also is a project I’m going to design in maya in weekends. This spaceship has a house layout, so I choosed to design the master bedroom.  


RESEARCH AND WORK PROCESS


CREATIVE METHODS
When I starte don this assignment, I first did a huge research on google and over the whole internet, where sci-fi was a subject. I decided that a spaceship would be the the right way t og in this task, so I started to make different rooms inside the main ship. After different problems, like hard edges, I ended up with making the master bedroom. I used the research method to actually find my way to og, then decide which room I wanted to design, by drawing different scenes. In this assignment I think that these methods was really useful, in the way that it gave me results to work with.    


INSPIRATION METHODS

As inspiration for my design, I used my spaceship as the main inspiration, such as free fantasy.    

 


SKETCHES

In this assignment i developed an idea I first was thinking about use as my main concept and design, but was deleted due the difficulty. This design shows a bedroom in a sci-fi environment, which also had it’s own bar downstairs. The bed is placed on a shelf on the wall, as a second floor, with open view down at the bar and lounge downstairs.
The developing drawings is placed in the ID folder.


DESIGN


TOPOLOGY/ EDGE – FLOW/ POLY – COUNT  

When I started to model I wanted hard edges on some walls and objects. This was the main problem I got in this assignment, bu tafter a few hours of try and fail, I got it right. When started modelling, I made a layer for each object or component, so each object could have it’s own structure without mesh up all the oter parts in the whole setting. I got the right edge-flow and optimized mesh by using different tools, such as edgeloops.


SELF - EVALUATION  


REFLECTION ON FINAL PRODUCT

When I was finished with my product, I was first of all really happy to get it done in time, and also get it how I wanted it to be. I started the modelling on Tuesday, but had to delete and try over and over again for about a day, before I ended up solving my main problems during this assignment, which was to get the hard edges where they belonged on different objects and corners. I feel that I could have done some more details on the finished product, bu tafter all, it is soon going to be textured, so I think that it’s ok for now with details, until I have learned the texturing more specificly. One of my biggest challenges was to come up with the main design and idea. It took me many hours just researching for an idea I wanted to work with. The biggest problem under the last mentioned, was to get the design right from my brain and into maya. I have only worked with maya for about two weeks now, and there is always a limit of what you can do in a week, especially as a beginner.


DEVELOPMENT AND PROCESS

In this assignment, it took me about two days to come up with the concept and design I wanted, but every single day was a long day, with hard work and thinkng. The whole project started with researchin, so the first two days were spent on sketches and research. I will honestly say that I never has been this tired after an assignment, but also very happy about the result that gave.


CONCLUSION

In this week I have learned extremely much when it comes to modelling in maya. We have a extremely talented teacher, which helps us when we need help, and teaches with passion.
The sci-fi scene, which was relevant for this weekly assignment, has given me a lot of new exerience to work with. There are several things that is important to learn at a early stage when it comes to 3D, such as concept art, sketches and of course fail and start over. The last mentioned helped me extremely much in this assignment.    

SOURCES AND REFERENCES

http://sketchupdude.deviantart.com/art/Zeus-RBQ-TR-396357185
http://sketchupdude.deviantart.com/art/Zeus-RBQ-TR-396327039
http://sketchupdude.deviantart.com/
http://www.turbosquid.com/3d-models/sci-fi-room-3d-model/329801













fredag 23. august 2013

FIRST PROJECT - GOBLET


THIS IS A SCHOOL RELATED BLOG (3D DESIGN & ANIMATION)





This is Our first big Project. Our task was to model a goblet with own design and solutions.
We got introduced to Autodesk Maya last week, and have not that good experience With the program, so this was pretty difficult.


I choosed Wildlife as my main design, and had to design my goblet in that way.
Here are some pictures of the finished model:



The handles on the side appears to look like i wanted them from the design process.
I know it might be hard to see what it should look like, but to inform you guys, it is deer horns.

 
As a Nice touch to the Whole Project, I added a cover on the top, which also have integrated boar teeths. Small details makes big changes! 

 
Back view

 
Side view 



We should add a dark grey material to the object, that's why it doesen't have colours or texturing.
In such a short time, we all at NOROFF have learned extremely much great suff about 3D and modeling in one of the worlds best and biggest programs in the buisness.

I know my english is some sort of out of date, but it'll be better in the next few weeks.



REPORT PROJECT 1 
TASK: M1Goblet. 
INTRODUCTION

In this task we should design and make a goblet in Maya. As a beginner in such a huge program, it’s not an easy thing to do. After all, it turned out not that bad as I expected. 

CONCEPT

The concept i had my foucus on, is base don the wildlife like animals and huntig especially.
My finished product is totally build up by parts from boars and deers. The design is inspired by one of my hobbies, which is hunting. With this design i thought that I could create something special and at the same time use collector-objects from animals.

ACHIEVED ACTION

With my design i really want to convey that nature and daily objects actually can be connected together and create fantastic objects. I personally think that things that we human usually don’t look at as thing to connect, really is things to bring together. This is also one of the reasons why I made my goblet with the wildlife design. 

RESEARCH AND WORK PROCESS


CREATIVE METHODS

In this task I used different types of methods to create the finished product. I started the whole object with a polygon cylinder, then converted the pole on the top, into quads. After this was done, I extruded piece by piece until i got the result I was looking for. Using vertex mode was fantastic in form of making those forms I wanted. Edgeloop tool was also a main part in the modeling.

INSPIRATION METHODS

Before I really started to search on google for other goblets, I thought of what I wanted the most of designs. My sparetime hobby is to hunt, that is the reason why i made my goblet in that kind of design. When I was clear about what kind of design i wanted, I started research on the internet to find some good examples on wildlife design. After many hours searching, I found two pictures, which gave me an illustration of how the goblet should look like as a finished product.  

 

SKETCHES

Added in own folder (NOT VIEWABLE)
  

DESIGN

From the scratch I knew what I wanted as my design. In that case, it was really simple for me to start modeling at once Maya opened. After creating the fundamental object, the tricky part began. When I started to model the deer horns, it was really really hard to get the shapes I wanted. After two experimental tryouts, I found out that the vertex tool was my solution – It worked out very good! As the fundamental object was created, I was thinking about how I wanted the handle to be placed on the goblet. I spent a couple of hours to find the right position, but after all, I think it seem to look pretty good.
I decided that to mirror the handle would be the most symetrical an right thing to do, and it made the goblet so much bigger and ‘’bossy’’, like hunters usually are.

TOPOLOGY/EDGE-FLOW/POLY-COUNT(MODELING)

When I created my model, the round shapes was really important, to get the result I wanted. To get the result on my finished product, I converted the pole on the top of each circle into quads, then extruded the faces on the top, to get a very smooth shape at the corners. To get the shapes I created on my goblet, I used extruding tool, vertex tool, merge tool, scale and move tool. I inserted edge loops and started to shape these in the way i wanted.

COLOURS

This project was restricted to used ark grey colour.

COMPOSITION, LAYOUT

I used the camera box to place my cameras. First of all I wanted to zoom a little bit further in on my object, but to get all the details in the shot, it was way much better to use the standard setup.