fredag 30. august 2013

MODELLING 2


TASK: M2 – Sci-fi room.




INTRODUCTION

This week we started on our second big assignment, which was to model a sci-fi environment, such as a bedroom, bar, lounge etc. When we got the assignment information, i thought that this would be a hard thing to make, and to get good results. When we really started to work, all of those thoughts were changed.

CONCEPT

When I choosed a concept for this assignment, I briefed different ideas, and ended up with designing a bedroom. The final concept I developed is based on a starship I did earlier this week on my sparetime, which also is a project I’m going to design in maya in weekends. This spaceship has a house layout, so I choosed to design the master bedroom.  


RESEARCH AND WORK PROCESS


CREATIVE METHODS
When I starte don this assignment, I first did a huge research on google and over the whole internet, where sci-fi was a subject. I decided that a spaceship would be the the right way t og in this task, so I started to make different rooms inside the main ship. After different problems, like hard edges, I ended up with making the master bedroom. I used the research method to actually find my way to og, then decide which room I wanted to design, by drawing different scenes. In this assignment I think that these methods was really useful, in the way that it gave me results to work with.    


INSPIRATION METHODS

As inspiration for my design, I used my spaceship as the main inspiration, such as free fantasy.    

 


SKETCHES

In this assignment i developed an idea I first was thinking about use as my main concept and design, but was deleted due the difficulty. This design shows a bedroom in a sci-fi environment, which also had it’s own bar downstairs. The bed is placed on a shelf on the wall, as a second floor, with open view down at the bar and lounge downstairs.
The developing drawings is placed in the ID folder.


DESIGN


TOPOLOGY/ EDGE – FLOW/ POLY – COUNT  

When I started to model I wanted hard edges on some walls and objects. This was the main problem I got in this assignment, bu tafter a few hours of try and fail, I got it right. When started modelling, I made a layer for each object or component, so each object could have it’s own structure without mesh up all the oter parts in the whole setting. I got the right edge-flow and optimized mesh by using different tools, such as edgeloops.


SELF - EVALUATION  


REFLECTION ON FINAL PRODUCT

When I was finished with my product, I was first of all really happy to get it done in time, and also get it how I wanted it to be. I started the modelling on Tuesday, but had to delete and try over and over again for about a day, before I ended up solving my main problems during this assignment, which was to get the hard edges where they belonged on different objects and corners. I feel that I could have done some more details on the finished product, bu tafter all, it is soon going to be textured, so I think that it’s ok for now with details, until I have learned the texturing more specificly. One of my biggest challenges was to come up with the main design and idea. It took me many hours just researching for an idea I wanted to work with. The biggest problem under the last mentioned, was to get the design right from my brain and into maya. I have only worked with maya for about two weeks now, and there is always a limit of what you can do in a week, especially as a beginner.


DEVELOPMENT AND PROCESS

In this assignment, it took me about two days to come up with the concept and design I wanted, but every single day was a long day, with hard work and thinkng. The whole project started with researchin, so the first two days were spent on sketches and research. I will honestly say that I never has been this tired after an assignment, but also very happy about the result that gave.


CONCLUSION

In this week I have learned extremely much when it comes to modelling in maya. We have a extremely talented teacher, which helps us when we need help, and teaches with passion.
The sci-fi scene, which was relevant for this weekly assignment, has given me a lot of new exerience to work with. There are several things that is important to learn at a early stage when it comes to 3D, such as concept art, sketches and of course fail and start over. The last mentioned helped me extremely much in this assignment.    

SOURCES AND REFERENCES

http://sketchupdude.deviantart.com/art/Zeus-RBQ-TR-396357185
http://sketchupdude.deviantart.com/art/Zeus-RBQ-TR-396327039
http://sketchupdude.deviantart.com/
http://www.turbosquid.com/3d-models/sci-fi-room-3d-model/329801













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