tirsdag 17. desember 2013

REPORT P01

REPORT P01

INTRODUCTION

This assignment is the portofolio for 2013/2014. We have been working on this for a long time, actually since we got the feedback on the actual assignments that is included in this main showreel. A lot of work, and a lot of stress.

INTERPRETATION OF THE TASK

I started on this assignment for about a month ago, and have been working on it since then. There is three assignments that this portofolio includes, so basicly is this three assignments in one. The has been a lot of work and especially for the last few days, to get finished in time.

CONCEPT

There is three assignments that is together in one for this delivery. Under is each concept for the actual assignments:

ENVIRONMENT

When I choosed a concept for this assignment, I briefed different ideas, and ended up with designing a bedroom. The final concept I developed is based on a starship I did earlier this week on my sparetime, which also is a project I’m going to design in maya in weekends. This spaceship has a house layout, so I choosed to design the master bedroom.

On this assignment I changed the lights, to get a more realistic daylight, switched out the poles and added a new wooden texture, that was more what I wanted.


GOBLET

The concept i had my foucus on, is based on the wildlife like animals and huntig especially. 
My finished product is totally build up by parts from boars and deers. The design is inspired by one of my hobbies, which is hunting. With this design i thought that I could create something special and at the same time use collector-objects from animals. 

On this assignment, I changed the table that the goblet was standing on, into three blocks, to get some difference. I choosed to have them in the lambert material, to actually see that the goblet is standing on something and not straight on the floor. I also tweaked the lights, and got rid of the very shiny wood, and not but least the reflection from the lights, that I also turned off.






VEHICLE

The concept I created for this task, has a big relation to my environment. When I started to brief different designs, I was thinking of making a vehicle that should go fast, has extremely good aerodynamic, but also look neutral when it comes to sport cars. I came up with a car that matches all of those points, with a totally new wheel system. This wheel system works totally different than todays wheels, in the way that the wheel base is connected to the car, instead of being a separate object.

On this assignment, I choosed to add some more in the scene, but not too much. The whole concept is based on minimalistic style, so I wanted it to be as neutral as possible, but still eyecatching. I have added some leather on the seat and the monocock, tweaked lights to get them more smooth and worked with the checkers. The car was a huge challenge to unwrap, so the checkering is not good, and I wish for myself that I could have done this better. I will try to learn other methods to get rid of the obvious seems.







SCHEDULE

SATURDAY; Worked with all of the assignments. Prepared it for rendering (10hrs)

SUNDAY; Worked with all of the assignments. Prepared it for rendering (10hrs)

MONDAY; Worked with all of the assignments. Prepared it for rendering (15hrs), rendering, prepared everything in folders. Report. Made final video.

TUESDAY; Report and final video editing. (6 hrs)

RESEARCH AND WORK PROCESS

CREATIVE METHODS

When I started on this assignment, I had to figure out a solid plan to get finished in time. I had some things on my assignments that I had to work with, so I knew there was going to be a lot of work, which it really was.











ANALYSIS

The issue I had to work with on this assignment, was to get finished in time, and fix all the things from the feedback on the actual assignments.


DESIGN


Environment





Goblet

Vehicle



COMPOSITION, LAYOUT

This assignment was done with a final movie/showreel. This was made in Adobe after effects.



SELF- EVALUATION
REFLECTION ON FINAL PRODUCT

My opinion on this assignment, is that it was a lot of extra work. We had weekly assignments plus the portofolio assignment. A lot of nights without sleep and hard work, to get to this point. I feel that I could and wish that I had done some things different, and better, but all in all, I’m happy with my showreel. The checkering on the vehicle is not good, and I’m still working on a method to get rid of the actual seems without having the texture spread all over places it shouldn’t be.


REFERENCES


ALL ASSIGNMENTS.


ENVIRONMENT

http://sketchupdude.deviantart.com/art/Zeus-RBQ-TR-396357185
http://sketchupdude.deviantart.com/art/Zeus-RBQ-TR-396327039
http://sketchupdude.deviantart.com/
http://www.turbosquid.com/3d-models/sci-fi-room-3d-model/329801


GOBLET


VEHICLE




Link to showreel:





mandag 2. desember 2013

SPARETIME PROJECT - 2011' Sunseeker Manhattan 53

This is a project i've been working on the last weekend.

Created with Google Sketchup, V-ray and Photoshop. Simple model and render, just for fun.

Model is made in 1:1 scale and is a remake of a 2011' Sunseeker 53 Manhattan. The model is made with full interior and can be downloaded here if you have sketchup installed on your computer.

 http://sketchup.google.com/3dwarehouse/details?mid=6d0c48b62f610ec0b90142192ec795d&ct=mdsa