fredag 29. november 2013

REPORT PD1

INTRODUCTION

This weekly assignment was to make a simple scene with particles and dynamics, and then render out a 10 second video. The project should not contain texturing or lighting.

INTERPRETATION OF THE TASK

When I started on this assignment, I was a littlebit behind the other students in my class, because I was home for a couple of days. I got the help I needed, and did my assignment. The thing I was using too much time on, was the concept. I had bad time, and needed to do the assignment in time.

CONCEPT

The concept I created for this assignment, was a brickwall and a ball that was thrown trough it. I came up with this idea, to show a good example on how dynamics and particles works, and that I have understood it. The scene should also contain some kind of a effect, like smoke or fire. I added fire to my ball, to give it the main focus. With the ball in focus, you’ll also see the brickwall effect very good.

ACHIEVED ACTION

With my final product I will convey that it is more than just to add effects and dynamics to an object. It needs a lot of work to look realistic, and to get the right values. I worked pretty much to get the result I wanted, but I could have done more with it.

SCHEDULE

MONDAY; Researched different images of lighting( 2 hrs)
TUESDAY; Researched different images and tryouts in Nuke ( 4 hrs )
WEDNESDAY; Nuke testing ( 7 hrs)
THURSDAY; Final compositioning in Nuke ( 7 hrs )
FRIDAY; Report ( 2 hrs )

RESEARCH AND WORK PROCESS

CREATIVE METHODS

When I started on this assignment, I had to find my design and concept, and then create it in maya, as a normal polygon model. When this was done, the pieces had to be given some sort of a value, which means that the groundfloor not should have any other kind of function rather than collide with the bricks when they fall down. This means that the groumd got a Passive rigid body, and the two other remaining pieces got an active rigid body.







INSPIRATION METHODS

When I found inspiration for this weekly assignment, I searched for brickwalls that was being demolished by a ball or other huge objects.

ANALYSIS

The issue I had to work with this week, was to get the ‘’animation’’ right. The different objects in the scene needed to get the right values, to look so realistic as possible, in the way they should move or interact with eachother.


DESIGN

TOPOLOGY/EDGE-FLOW/POLY-COUNT

The topology and edge flow for this assignment was a simple sphere as a ball, and cubes as bricks. The groundplame was also just a simple polyplane.

COLOURS

It was not required to have colours or textures on this assignment, but I choosed to go for a dark colour on the ball, and a dark colour on the bricks, to actually see them being hit. The groundplane had a lighter yellow/beige colour.

COMPOSITION, LAYOUT

Not required for this assignment.



SELF- EVALUATION
REFLECTION ON FINAL PRODUCT

My opinion with the final product is that this was a assignment with many different issues to work with. I had to come up with an good idea, to make the actual scene and get it as realistic as possible. The biggest problem was to have maya running for a longer session. It was unbelievable much crashes with this assignment, but by using some simple tricks, it went out pretty well. I think honestly that I could have tweaked the values and settings a little bit more, but I didn’t have more time to use, so the main focus was to get the assignment done in time.












SOURCES AND REFERENCES




fredag 15. november 2013

REPORT P1

REPORT PROJECT 1

INTRODUCTION

For the last two weeks we have been working on a huge assignment. This was related to a robot and it’s environment. We teamed up two and two, where one person took care of the environment and the other the robot. This is yet the biggest and most difficult task so far.

INTERPRETATION OF THE TASK

Before we could start on this assignment, we had to team up with another student, or you could do the assignment by your own, without doing the environment. I teamed up with John Erlend Yttervik, which is a fantastic person to work with, in any cases. We had to give our team a name, and came up with ‘’team Bonecrusher’’. We started to read the assignment notes for this two-week assignment, and how we wanted it to be.

CONCEPT

For this assignment, there is basically two concepts to explain, but since I was focusing on the robot, I’m also going to focus on my task in the report. When we started with the design tryouts, I was pretty clear on what I wanted. Something massive, iron, rusty and huge. I came up with the main design and concept art for the model, and started to work on it in Maya. The design and story around the robot, is based on the well known fight between David and Goliath, were Goilath lost. The whole point with this concept, is to show the people out there that he’s back, and want revenge. The important thing with this assignment, is to picture yourself this scene in a world were robots is blending with humans every single day. The work, driving cars, and does things a normal human would do. Goliath is special, and have been stored in a old hangar for decades, because of his powers and strength. When this Goliath series was produced in the late 60’s, they were produced in only 90 examples, before something unknown shut the production down. This is, as far as we know, the only remaining Goliath example that is still alive on planet earth. After an inspection, it’s clear that this is the famous G.O.L.I.A.T.H  B-23, which is the only robot who survived the attack on the production line in the 60’s. Goliath is about 15 metres tall and have extremely powers when it comes to his arms. His muscles is driven by small nuclear reactors, but is not affecting humans as we think of Tsjernobyl. After a long life in the hangar, he want’s to get out. He will find, and destroy what destroyed the rest of his family, and with no exeptions.

ACHIEVED ACTION

With my final project, I will convey that humans have to take care of what’s out there, no matter what it is. If they’re angry, then find out why. Robots are underestimated products that is a huge resource for our planet. If we build them right.



SCHEDULE

WEEK 1

MONDAY; Started on the assignment. Desgin and concept art.
TUESDAY; Desgin and concept art.
WEDNESDAY; Desgin and concept art.
THURSDAY; Modeling in Maya. Taking important notes in the process.
FRIDAY; Modeling in Maya. Taking important notes in the process.


WEEK 2

MONDAY; Modeling in Maya – Last touch. Starting with Checkers/Unwrapping
TUESDAY; Checkers/Unwrapping. Collecting textures and tryouts.
WEDNESDAY; Checkers/Unwrapping. Collecting textures and tryouts.
THURSDAY; Texturing. Making own textures for the finished robot. Doing the FP files.
FRIDAY; Compositing. Report.


RESEARCH AND WORK PROCESS

CREATIVE METHODS

When I started on this assignment, I had to work after my design drawings. I choosed to not use the drawings in maya as imageplanes, because it was a little bit difficult with all the panels that this product is made of. I used my favourite method on the chest of the robot, which is to start with one poly plane, and extrude the edges in the shape you want the object to have. This is a hard surface modeling assignment, so I used as few edgeloops as possible, because of all the tiny pieces that comes out of using it too much.


INSPIRATION METHODS

When I found inspiration for this assignment, I choosed to look for something in the Transformers category. To make a transformers robot is way too complicated. I choosed to take the idea using panels, to give the impression of a huge and strong machine.

ANALYSIS

The issues I had to work with this two weeks, was to make a low-poly robot, which had the right design and shapes compared to the main design. Overall we had a lot of problems with both the robot and the environment, such as crashes every minute, render engines failed to read the file, colors and textures suddenly disappeared. The task itself is ok, but when it comes to the texturing and rendering, it might trigger a lot of problems, which also takes a lot of effort to fix.




DESIGN

TOPOLOGY/EDGE-FLOW/POLY-COUNT

The topology and edge flow in this assignment is rather important compared to previously assignments. To save the computer for a lot of memory use, and a lot of time in the modeling part, it is a good solution to use polyplane extrude.

COLOURS

For this assignment, I used a rusty texture all over the whole robot, except the arms and leg itself. All the panels should have a rusty look, so they have the all over rusty texture.

COMPOSITION, LAYOUT

For this assignment, we had to do the same thing as in C1, to make the finished product.
We rendered out the passes we needed for this task, and then put it into nuke to tweake on the lights and other things that had to be adjusted.



SELF- EVALUATION
REFLECTION ON FINAL PRODUCT

My opinion with the final product is that this was a assignment with many different issues and problemsolving. I think we arranged the weeks as best as we could, to get the right use of time on each part. In the end of this assignment, there was a lot of problems, which forced us to stay up all night from Thursday to Friday, to get the project finished. I think both the environment and the robot matches the designs we agreed in the beginning of the first week, so overall I think this was a huge experience to take with me further into the 3D business.


CONCLUSION

By doing this weekly assignment, I have learned a lot about modeling, especially hard surface modeling. I have learned a lot when it comes to working in teams, which I thought was a great thing to do with this task.











SOURCES AND REFERENCES

‘’TEAM JOHNSIN’’


- SINDRE CHRISTIANSEN
-Robot
    

      - JOHN YTTERVIK
- Environment


History;

Texturing;

Design;





















søndag 3. november 2013

REPORT C1

INTRODUCTION

This weekly assignment was to make a composition out of our render passes from LR3. This was going to be done in a new software that we installed the actual week, which is called Nuke.

INTERPRETATION OF THE TASK

When I started on this assignment, I had to do a huge research of different images to get some inspiration on how my finished scene could look like. We were going to make one scene with dusk dawn light, and one with streetlight by night. This was a big challenge, in the way that I had to get it as perfect as I could.

CONCEPT

The concept I created for this assignment was based on the criterias in C1. One final render with dusk dawn light, and one with streetlight by night. For the first render, which was the dawn, I made my render more red/yellow, to get the warm feeling. In my research, I found a couple of images where the sky was almost orange. This inspired me to have my final render as I did it.
For the second one, which was the night scene, I choosed to hace the colors more blue, but in the same way not to blue. My reference image, which was a street by night, you can actually see the moon on a darker blue sky, with the moonshine lighting up buildings on the ground.

ACHIEVED ACTION

With my final product, I want to convey that research and testing is some important points in tasks like this. By doing composition, there are a lot of things you can adjust and play with. The problem is to not do to much, because that might destroy a huge part of the final product.

SCHEDULE

MONDAY; Researched different images of lighting( 2 hrs)
TUESDAY; Researched different images and tryouts in Nuke ( 4 hrs )
WEDNESDAY; Nuke testing ( 7 hrs)
THURSDAY; Final compositioning in Nuke ( 7 hrs )
FRIDAY; Report ( 2 hrs )

RESEARCH AND WORK PROCESS

CREATIVE METHODS

When I started on this assignment, I had to stay to the assignment, and make the final products, which was a dawn light scene, and a night scene. I took the render images from LR3, which was created in maya(vray), and exported them over in nuke. In nuke I connected them to different merges and nodes, then started to adjust the lights and colors.





INSPIRATION METHODS

When I found inspiration for this weekly assignment, I searched for different images of dusk dawn light, and night light.

ANALYSIS

The issue I had to work with this week, was to get the lighting right, compared to the assignment criterias. This was a big challenge, but I finally managed to get a result that I was happy with. Of course I could have done something different and explored Nuke some more, but with the time limit of 5 days, I had to stay on the safe track and do what I was supposed to do.


DESIGN

TOPOLOGY/EDGE-FLOW/POLY-COUNT

The topology and edge flow is the same as in the M3 assignment.

COLOURS

As the main color for my main design, I used two colors; White and blue, which also is the main material of this assignment. The minimalistic cube with white/gray colors from LR3, is my background and environment for this weekly assignment.

COMPOSITION, LAYOUT

With this assignment I had the same cameras from the last assignment, and rendered out the different render passes we were supposed to have for this weekly assignment. After that was done, I had to place them into Nuke, and start the compositing part. I started with the dusk dawn light images, which should have a red/green/yellow color, which is warm colors. For the second render, I choosed to set the color to dark blue, to give the clear sky by night feeling. I also adjusted my lights so that the moon was giving light on my object.



SELF- EVALUATION
REFLECTION ON FINAL PRODUCT

My opinion with the final product is that this was a assignment with many different issues and tryouts. After many long nights, I got my results, that I’m satisfied with for this assignment. In the future, I hope to learn more about composition and Nuke, to gain experience and take the composition process to a new level.








CONCLUSION

By doing this weekly assignment, I have learned a lot about composition and rendering in Nuke. We were introduced to a new software, and was supposed to use that as our main development software for this assignment, which took a lot of effort and thinking to complete in that short amount of time. I honestly know that I could have done this assignment a little bit better with some more knowledge, but as I said earlier in the report, I’m looking forward to do composition again, and to gain more experience by working in Nuke. On my sparetime I will also work with Nuke, to get more used to it, and learn new stuff that might be useful in the future.











SOURCES AND REFERENCES

People I would like to thank for helping me solving different problems for C1;

-       ISABEL JOHNSEN
-       JOHN YTTERVIK