fredag 4. oktober 2013

REPORT M3

REPORT M3

INTRODUCTION

This week was the assignment to model a vehicle that had a relation to project M2( Environment).
The process was to create concept art and then model the vehicle. One thing is to design the vehicle on paper, but the modeling is something else, that takes a lot of time and effort.

INTERPRETATION OF THE TASK

When I began to model my vehicle, I had some small challenges that was important to solve to get my model as I wanted it to be. I took some choices underway to actually make the model more interesting and unique. My biggest issue was the hard edge modeling. I was originally having a coupé on my vehicle, but after a lot of failure, I decided to remove the coupé an replaced it with a rollcage that is connected to the vehicle, and not a single object. I did this to make it look more modern and streamlined.

CONCEPT

The concept I created for this task, has a big relation to my environment. When I started to brief different designs, I was thinking of making a vehicle that should go fast, has extremely good aerodynamic, but also look neutral when it comes to sport cars. I came up with a car that matches all of those points, with a totally new wheel system. This wheel system works totally different than todays wheels, in the way that the wheel base is connected to the car, instead of being a separate object.

ACHIEVED ACTION

With the final product, I want to convey that we humans have a long way to go with concept vehicles and modern drivable objects. We produce modern cars and other vehicles today, but there is still a lot that haven’t been thought of yet, which could been amazing to make available to the earth.





SCHEDULE

MONDAY; Researched designs and vehicles ( 6 hrs)
TUESDAY; Researched designs and vehicles including tryouts in maya ( 9 hrs )
WEDNESDAY; Started to draw my design ( 7 hrs)
THURSDAY; Modeling final product ( 14 hrs )
FRIDAY; Report ( 2 hrs )

RESEARCH AND WORK PROCESS

CREATIVE METHODS

When I made my vehicle, I used a modern method that was very effective when it comes to the main modeling. I started out with one polyplane, and extruded the edges to get the shape exactly how I wanted it to be. The main thing that was important when using this method, was to be aware of how many extrudes I did. I tried my best to extrude the planes so that every extrude was there for a reason.

INSPIRATION METHODS

When I made my design for this weekly assignment, I used a formula one car to come up with my final design, and as my main inspiration. This car has a streamlined body shape, is fast and have a nice design, which fitted my thoughts perfectly.

ANALYSIS

The issue I was working on this week, was to design and model a vehicle that fitted my design and thoughts, in the same way that I had to figure out a smart method to have a stabile level of polygons.







DESIGN

TOPOLOGY/EDGE-FLOW/POLY-COUNT
As mentioned earlier in the report, I used a different way to model my vehicle, by extruding one polyplane and adjust the faces and vertexes. I achieved a good edge-flow, topology and mesh by using this method, because I had control over each part of the car all the way. I tried to use as small amount of polygons as possible, to actually give every polygon a meaning.

COLOURS
This assignment required clay material on the whole object.

COMPOSITION, LAYOUT

This assignment required side, front and three-quarter view.

SELF- EVALUATION
REFLECTION ON FINAL PRODUCT

My opinion on my final product is that I made my object as near my main idea as I could. As I mentioned, the coupé was a big challenge to do, so this was replaced with a modern roll cage that is actually built in the car frame to make it more safe. I had some different small issues underway, but I solved them out by asking our fantastic teacher David Beer. In this assignment, I didn’t have much problems and challenges, but one thing was the wheels, which I struggled a couple of hours with.

DEVELOPMENT AND PROCESS

When it comes to the working process, I feel that I did my best in both ideas and the final product. In half a year, I might make something that is more complicated, but to start off with more complicated stuff on my level, does it even harder to texture. I used all my time to research and create own ideas, to finally come up with something that I thought was modern and looked like a concept vehicle.





CONCLUSION

In this period I have learned a lot when it comes to modeling and different methods to do things. I also learned a lot by looking at digital tutors this week.

SOURCES AND REFERENCES

I will say thanks to every one that helped me this week, with small and big issues;
-David Beer
- Magnus Fahre










  


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