INTRODUCTION
This assignment was to model a cartoony head in maya, and then give it three different expressions using vertex tools.
THE ASSIGNMENT
When I started on this assignment, I was clear of what I should create. Evereyone got the imageplanes to put into maya, and use as a template for the modeling part. Ofcourse everyone made some changes each, due the skills and to put a little personal touch on it.
After the head was done, I searched up a website that allowed me to see different expressions by clicking on different parts of the face. I used this website as a reference for this assignment.
The head was not supposed to be textured for this week. The assignment said render in low and high-poly, with wireframe, so here is my finished result.
EDGEFLOW AND TOPOLOGY
To get a good edgeflow and topology in this assignment, I had to figure out how to get the shapes I wanted, without using too much polygons. I choosed to first create the face in front-view mode in maya, and then flip over to side-view and then build the side of the head. We have followed tutorials on how to create heads in class, so I used the same technique on this assignment.
To build the head, I started with one plane, and extruded piece bu piece, and tuned the vertex points in the face afterwords.
This is the finished result in low-poly.
SELF EVALUATION
This assignment was honestly no problem to do. I had some small issues, but after a chat with my teacher, I figured it out. The thing tough, is that I didn't actually get the right shape that I really wanted. I tried my best to make the head as like as possible the imageplanes we were using in class, but some parts was too difficult to do, so I choosed to go ''around'' and do it even more simple, especially around the nose and eyes. I could have added some more loops around the eyes to get some more ''realistic'' expressions, so that is something I'm going to think about in the future.
Last words for this assignment is that it was really really fun, and I'm looking forward to begin on our 2 week character project, starting on monday!
Here is my finished result of this assignment:
søndag 23. mars 2014
søndag 9. februar 2014
REPORT CD1
THIS IS PHILIP STEVENS
Name: Philip Stevens
Age: 46
Nationality: American
Socioeconomic level as a child: Rich
Socioeconomic level as an adult: Extremely rich
Hometown: L.A, USA
Current residence: 1300 square feet mansion in Hollywood hills
Occupation: CEO Stevens industries (Steel empire)
Talents/skills: Work, screw things up, use big amounts of money.
Relationship skills:
Age: 46
Nationality: American
Socioeconomic level as a child: Rich
Socioeconomic level as an adult: Extremely rich
Hometown: L.A, USA
Current residence: 1300 square feet mansion in Hollywood hills
Occupation: CEO Stevens industries (Steel empire)
Talents/skills: Work, screw things up, use big amounts of money.
Relationship skills:
Height: 148 cm
Weight: 64 kilos
Race: Human
Weight: 64 kilos
Race: Human
How does he/she dress? : This
character dresses usually in grey suit with a darker grey tie. Black polished
shoes and a suitcase in his right hand.
Habits: Use too much money on unnecessary things, such as cars, boats, planes, houses etc.
Health: Smoker, and does not do any type of training.
Hobbies: Drive supercars, diving, use money on expensive objects/things.
Style: Rich. Dress, tie and polished black shoes.
Greatest flaw:
Best quality: Taking care of business situations.
Favourite saying: ‘’Sure, I can do that’’
Educational background: No
graduation. When he was 14, he started to work for his father as a cleaning guy
for Stevens Industries.
Intelligence level: Smart
Character’s short-term goals in life: Get his life in order to live as a happy man.
Character’s long-term goals in life: Bring the business back on track, get the communication with his ex-wife to work normally again, and get back the relationship with his daughter.
How does the character see himself/herself? : Depressed, sad and angry.
How self-confident is the character? : Not very self-confident ( read story)
Does the character seem to be ruled by emotion or logic or some
combination thereof? This
character is ruled by emotional weaknesses. He have problems with his life,
when it comes to the family around him.
What would embarrass this character most? : When he meets a women and his daughter discover that she slept over
for the night.
Emotional characteristics
Strengths/weaknesses: He is
a good business man, with focus on his work, which is his strength. His
weakness is when he hurts his family by doing stupid things.
Introvert or extrovert?
How does the character deal with:
- anger? He locks himself inn, and start to work with
his company.
- sadness?
He tries to fix it, perhaps use a lot of
money if necessary.
- conflict?
Gets upset, and locks himself inn.
- change?
- loss?
What motivates this character? Running the business well, and earn money.
What frightens this character? Loss in stocks and losing his family.
What makes this character happy? When business is going well, and he can have a nice talk with his ex-wife.
What frightens this character? Loss in stocks and losing his family.
What makes this character happy? When business is going well, and he can have a nice talk with his ex-wife.
Is the character judgmental of others? No.
Is the character generous or stingy? Very generous.
Is the character generally polite or rude? It depends on the situation.
What is the character’s role in the story (Main character? Hero?
Heroine? Romantic interest? Etc.) Sad businessman
which have big family issues.
Where would he/she go on holiday? Maldives or Seychelles.
What is his/her favourite food? Steak with fries and cheese sauce.
Describe his/her home. What is it like?
Where would he/she go on holiday? Maldives or Seychelles.
What is his/her favourite food? Steak with fries and cheese sauce.
Describe his/her home. What is it like?
This
characters home is placed in the best environment of Hollywood. 1300 sqft
mansion. Huge halls, 8 bedrooms, 10 baths and two swimmingpools outside. He
also has a 4 door garage, with 2 lamorghini Aventadors and one Ferrari F430
Scuderia. The house is a modern mansion, with huge windows, marble on the floor
and a lot of lights. Easy said, a star in the hills by night.
How did the character make the enemy? This character made this enemy when his wife was cheating on him.
What is the one thing in the world he/she would avoid at any cost? That his ex-wife marries this guy that she was cheating on back in the time.
Why? Because that could be a threat to his business in the way that she still owns stocks in Stevens Industries, and if she sells them to her ‘’new guy’s’’ company, then his company will own half of Steven Industries.
What has he/she done already to avoid this? He have tries to talk to her, and asked her to come back to him. With no luck yet.
What would you see him/her doing in future to avoid it? Honestly, Kill this person that his ex was cheating with.
What is the one thing in the world the character would do anything to have? His wife back!
Why? Because he still loves her.
What has he/she done already to try and obtain it? Giver her everything she wants and please her.
What does he/she hope to achieve in the future? To get his family back to how it was, and get stevens industries back
on top of the market.
Additional notes on this character:
INTRODUCTION
This assignment were we supposed to make an character, and give him a life story. The finished product should be a silhuette of our finished character.
INTERPRETATION OF THE TASK
When I started on this assignment, I went straight to the internet to find inspiration. I knew from day one how I wanted my character to be, so I started with my template, and made a story about him.
CONCEPT
The concept I went for on this assignment, was a rich midget buisnessman that have big family problems in his life. He has everything , but nothing without money.
SCHEDULE:
MONDAY; Template and research. 5hrs
TUESDAY; Template and research. 5hrs
WEDNESDAY: Drawing my character ( suggestions) 6-7hrs
THURSDAY: Drawing my character (final) 5hrs
FRIDAY: Delivery, getting the files in the right folders, report. 5hrs
RESEARCH AND WORK PROCESS
CREATIVE METHODS
When I started on this assignment, I used the internet to find good references, such as making a moodboard as well. This helped a lot when it come to poses and the look of a buisnessman.
ANALYSIS
The issues I had to work with on this assignment, was to create an unique character that people wanted to read about, and learn more about. I took my idea, that I have had in my head as a game idea for several years now, and turned that into a product how I imagined him.
DESIGN
The design on my character was pretty basic. Philip is a buisnessman, that wear grey suit, tie and polished black shoes. He loves his outfit. Him as a person is kind of fat, bold and wear glasses cause of bad eyes.
SELF- EVALUATION
REFLECTION ON FINAL PRODUCT
My opinion on my final product is that I could have made a monster or an alien kind of person, but I felt that I was pretty sure about how I wanted this character to turn out, so I went for it and tried to make the character that I had imagined for several years in my head. The final result is pretty much how I wanted him to be. This week was just the silhuette, but next week we are going to work with clothing and details, which will be much more fun.
søndag 26. januar 2014
REPORT CA3
INTRODUCTION
This assignment was ll about creating two different animation cycles, which also is the last assignment before our next project. The two animations that was to be done this week, was one run cycle and one sneak cycle.
INTERPRETATION OF THE TASK
When I started on this assignment, I had to find some good reference and do some research in form of how the body moves in the different cycles. I had some serious issues with this assignment. I want to be honest about it because it means a lot when it comes to know what you are doing. The animation part is such a big part of the course, so from the next week I will be asking more for feedback and help from our teacher. I have been very confident, and tought that I knew what I was doing, but obviously I was wrong. I started on the assignment, and it went really great, but when it came to the tweaking and the polishig, it all got meshed up. I tried to deliver in time, but I got so confused, that I really wanted to try to fix my problems in the very last minute, which I failed.
CONCEPT
There was no specific concept for this assignment, except for the animation, which was going to be one running cycle and one sneak cycle.
SCHEDULE:
MONDAY; Woked with reference and preparation. 8hrs
TUESDAY; Worked with reference and thumbnails. 7hrs
WEDNESDAY: Worked with animation(running cycle) 7-8hrs
THURSDAY: Worked with animation(sneak cycle) 7-8hrs
FRIDAY: Worked with final finish on both animation scenes. 6hrs
RESEARCH AND WORK PROCESS
CREATIVE METHODS
When I started on this assignment, I was able to get a tip from my classmate John, of Usain Bolt running. I used that video as a reference, and found a man sneaking in a backyard as a reference for my sneak cycle animation.
ANALYSIS
The issue I had to work with on this assignment was to get both animations as good as I wanted it to be, which I totally failed. I have been very focused on that I could manage to do animation without any help from our great teacher, which also have that as a speciality. It has been very stupid of me to NOT use him and ask for help and feedback. I will change that attitude in the future assignments, starting from monday.
I also delivered my assignment 15 minutes late on Filezilla, which i'm not proud of at all.
DESIGN
This assignment had only the basic design from the bony rig. I choosed also to keep it's original colour for this assignment as well.
SELF- EVALUATION
REFLECTION ON FINAL PRODUCT
My opinion on this assignment, is that it was very fun, and it still is. The only problem is that i have had an attitude that not matches what I'm supposed to do for this hard assignments. I have to change and start asking for feedback, which our teacher also says is really important. My final products is something that I'm not proud of, and I really want to be honest about it, not just for my teacher to read, but first of all for my self. I think that '' OK, this has to change, and you need to start now to get trough this animation part, and to really learn it''.
REFERENCES
mandag 20. januar 2014
REPORT CA2
INTRODUCTION
This assignment had focus on animation of a bony character. We worked with a pre made skeleton/bony rig, which we should make two different animations from.
INTERPRETATION OF THE TASK
When i started on this assignment, I had to make some good reference and thumbnails, to actually know what I was supposed to do with the animation part. I choosed to go for a confident young man and an old guy walking with a walking stick in his left hand.
CONCEPT
There was no specific concept for this assignment, except for the animation part itself. We had to find and make some good reference to really show what we were doing with this task. My concept for this weekly assignment was an old man with a walking stick in his left hand, and a young confident man.
SCHEDULE:
MONDAY; Woked with reference and prepearing of thumbnails. 8hrs
TUESDAY; Worked with reference and thumbnails. 7hrs
WEDNESDAY: Worked with animation(Old man) 7-8hrs
THURSDAY: Worked with animation(Young confident man) 7hrs
FRIDAY: Worked with final finish on both animation scenes. 5hrs
RESEARCH AND WORK PROCESS
CREATIVE METHODS
When I started on this assignment, I had to find some good references or create the myself, which I ended up doing. I used also a reference of an old man walking, for the old man animation.
I used the bony rig for the main task in the assignment, which also was pre-made, so there was basicly to animate with the controllers and graph-editor to get the finished result.
ANALYSIS
The issue I had to work with on this assignment was to get every animation part as good as I could. I know with myself that I should have started earlier on the animation part in maya to get the finished result I really was looking for. The right hand of the old man character should have been tweaked and worked with in graph-editor, including his head and shoulders. I didn't manage to get that in place before delivery, but I am aware of it, so this will be solved in the upcoming assignments.
DESIGN
This assignment had only the basic design from the bony rig. I choosed also to keep it's original colour.
SELF- EVALUATION
REFLECTION ON FINAL PRODUCT
My opinion on this assignment, is that it was fun! really fun! When we started with the bouncing ball assignment, I felt that I had missed someting important. I failed bigtime, and now I know why. I wasn't even ready to step into animation when we really started to ''smell'' on it before christmas. After this two weeks, I just love it! really love it. It is fun, exiting and there's so much more than just work in front of a computer all day. When we went out to draw sketches last week, I just totaly fell in love with this part of the 3D industry. I'm still most into the 3D modellig and rendering part, but this is a huge experience to take in concideration when it comes to work later on in he future.
REFERENCES
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