mandag 7. april 2014

REPORT P03

REPORT   P03

Sindre Christiansen 3DAA 2013/2014

Name: Zarc
Age: 50
Nationality: American
Socioeconomic level as a child: poor
Socioeconomic level as an adult: poor
Hometown: Nevada, USA
Current residence: Nevada desert, near Area 51
Occupation: Research project for a human project done by the USA (Area 51)
Talents/skills: Strong, runs fast, can smell things from a long distance.
Relationship skills:




Physical characteristics:

Height: 224 cm
Weight: 41 kilos
Race: Human/Alien




Distinguishing features:

How does he/she dress? : This character has no distinguishing to use. He has been held kept in a basement all his life, and have never used clothes.

Habits: scream, easy angry, break things.
Health: Good. Non smoker.
Hobbies: No hobbies, only a dream of being free.
Style: Poor, different than other humans.
Greatest flaw:
Best quality: Kind to the people that is kind to him.
Favourite saying: ‘’I really hate this!’’




Intellectual/mental/personality attributes and attitudes

Educational background: No graduation, has been a project for the Area 51 from he was born.

Intelligence level: Smart
Character’s short-term goals in life: Escape from Area 51.

Character’s long-term goals in life: Escape from Area 51 and be a free person as everyone else, without being wanted.

How does the character see himself/herself? : Sad, angry and confused.


How self-confident is the character? : Very self-confident.


Does the character seem to be ruled by emotion or logic or some combination thereof?
This character is ruled by emotion. He want everyone to be happy, included himself, which he’s obviously not at this moment.


What would embarrass this character most? : This character would be embarrast if someone confronted him with something he can’t give answers to.















Emotional characteristics

Strengths/weaknesses: This character runs extremely fast, and is very clever. Daily, he works at the Area 51, with secret projects. He can read all kind of languages, but is sad and unfocussed.

Introvert or extrovert


How does the character deal with:
§     anger? Break things and beats up the persons that is a threat.
§     sadness? He cries for days, and pretend that nothing has happened, to look ‘’untouched’’.
§     conflict? Gets confused and doesen’t care that much.
§     change? 
§     loss? 
What motivates this character? To be given opportunities.
What frightens this character? 
To not get out of Area 51.
What makes this character happy?
 To have some time outside, and get out of the basement.
Is the character judgmental of others? No.
Is the character generous or stingy? 
Very generous.
Is the character generally polite or rude? 
Very polite.




How the character is involved in the story

What is the character’s role in the story (Main character? Hero? Heroine? Romantic interest? Etc.) Main character
Where would he/she go on holiday? New York, USA.
What is his/her favourite food? 
Fresh slaughted pig.
Describe his/her home. What is it like?
The home of this character is a 20sqm basement inside the Area 51 facility. Dirty floor, and no windows. He is being held kept here when he’s not working, because of his unstable anger and emotions.








Choose an enemy

How did the character make the enemy? This character got this enemy after a he was experimented on, by other persons at the Area 51 facility.

What is the one thing in the world he/she would avoid at any cost? 
That other people becomes the same experiment as himself.

Why? 
Because that would be a pain for the other persons.

What has he/she done already to avoid this? 
He has talked to the project leader at Area 51, and threaten him to not try the same experiment on other.

What would you see him/her doing in future to avoid it? 
He would probably kill the enemy to avoid this.

What is the one thing in the world the character would do anything to have? 
His freedom!

Why? 
Because he want to be like everyone else.

What has he/she done already to try and obtain it? 
Threaten the leaders at the facility.


What does he/she hope to achieve in the future? To get his freedom and live a normal life like everyone else.








Additional notes on this character:

 Zarc is a human experiment, done by the USA, in accommodation of the Area 51 facility.
He was born in Nevada, were his mother and father lived. His father worked at the facility and his mom was a drug addict. When Zarc was born, he wasn’t given a name, but was only called ‘’the child’’. After his father died in an tragic airplane accident, his mother left him to the Area 51 facility, to give him the opportunity to live, instead of become a drug addict like his mother. Not everything went out like it was planned. In the beginning the people at the Area 51 took good care of the child, but after a while, they captured an Alien at a UFO crash site in Roswell in the 1960’s, and found out that they wanted to try to take the genes from the Alien and try it on the child. This is were he became Zarc, the human project.









INTRODUCTION

This assignment were we supposed to make an character, and give him a life story. The finished product should be 6 finished renders, with a range from low-poly clay, to smooth with texture. The assignment had different levels of work, which included research, sketches, concept, schedule etc. Many challenges underway, but really exciting and fun!


INTERPRETATION OF THE TASK

When I started on this assignment, I went straight to the internet, to find some inspiration for my character. My first thought was to create a creature that only exist in our fantasy, but then I started to think that it would be really cool to create a mix between a fantasy figure and a human. So I tried.

CONCEPT

After a lot of research and thinking, I came up with my finished concept. My character is based on a human experiment done by the USA inside the Area 51 facility in Nevada desert. This base does really excist, so I used that as a referencepoint in my character. The story behind it all is this characters father worked at the Area 51 facility, and his mom was a drug addict. When Zarc was born, he wasn’t given a name, but was only called ‘’the child’’. After his father died in a tragic airplane accident, his mother left him to the Area 51 facility, to give him the opportunity to live, instead of become a drug addict like his mother. Not everything went out like it was planned. In the beginning the people at the Area 51 took good care of the child, but after a while, they captured an Alien at a UFO crash site in Roswell in the 1960’s, and found out that they wanted to try to take the genes from the Alien and try it on the child. This is were he became Zarc, the human project of Area 51.


SCHEDULE:








RESEARCH AND WORK PROCESS

CREATIVE METHODS

When I started on the assignment, I realized that I had a lot to do, to give this character the look I really wanted. I started with creating the character in sketchbook, then made imageplanes to use as a reference when I started to model the creature in Maya. When I started on the model in Maya, my focus was to use as few polygons as possible, but also enough to get the shapes I wanted on my character.  

After I was done with my model, I choosed to put it into mudbox and create all the details there. I choosed this method to get the result I wanted on my character. Mudbox allows you to export a normalmap, which worked well on my character. First try was not that successful, but after a few tryouts it worked fine.

I also choosed to use a stamp in mudbox, this because my character has skin texture, and one of the stamp tools in mudbox allowed me to give my character the texture and details I wanted. In addition to my concept, I wanted to give my character a sign that he really belongs to the Area 51 facility, so I gave him a mark on his left breast were it says ‘’ TOP SECRET’’. I choosed this because he is a top secret human project that no one outside Area 51 knows about.

Before I sent my model into mudbox, I had to unwrap the whole mesh. I used UV texture editor in maya to do this job. Honestly I looked at some tutorials on youtube on how to unwrap a character in maya, and took a lot from there. I had learned how to do it by our tutor, but I thought it was worth a try to figure out even easier ways to do it. I couldn’t find any, so I unwrapped my model, did a layout of all my unfolded pieces, and sent it into mudbox for further details.









After the work in mudbox was done, I ended up with exporting out texture and normal maps. These was then placed on the finished and unwrapped model in maya.





ANALYSIS

The issues I had to work with in this project was many. I can start off by telling that this was a pretty difficult task to do, in the way that I had to get to a finish with both the textures and the model. I had SO many thoughts about this character when I first started, that I couldn’t even decide how he was going to turn out. Then I sat down and figured out piece by piece how things was going to look like when it was done. I started to model the character and had no serious issues with that, except that my Maya license was out of date, which was a small problem to fix. After I was done modeling, I took my model into mudbox and started to sculpt my details, which was a serious mess.

I sent my maya file to mudbox and connected the two scenes so that I could update everything with each other, that was not a good idea. I then took a copy of my finished maya model and opened it in mudbox. All model mesh was accepted, so that was no problem. In my mind I thought that I could give my character some big muscles and a high detail face, but so easy was it not going to be. The thing I had to do in mudbox was to take my original mesh at level 0 of subdivision, and fire it up to level 5-6 to get in the details. Everything seemed to go well, until I was extracting the normalmap out of mudbox.

The maya model was original low-poly, and then fired up to 6x subdivision in mudbox, so all of that amazing details was not able to fit on my level 0 maya model when it was extracted out from mudbox.
I sat three hours and tuned in fine details that I thought was going to show on my finished model, but with no luck(as said). Then I figured out that if I gave my character some fine details but in combination of color and sculpting, it would work. And it did. I painted my whole character dark brown, and gave him skin texture(not that visible in finished render due the issues with maya+mudbox), and then colored a darker color in corners and edges of the character, to give an impression that he is both dirty and has been out in rough weather and haven’t been showering for a while. Then, as mentioned over, I did an imprint on his left chest, to really say to the viewer that this character is a top secret project.





DESIGN


The design I choosed to go for in this assignment, is based on two different creatures, Alien and human. I started off with my drawings, and was pretty stuck at that part of the assignment, so I had to choose how my character should look like, and that mix between an alien and a human was really something that caught my attention. This character is thin, which people thinks that aliens are, compared with above the average of height of a human, included the basic structure of a human. I choosed to give him long and thin arms included the legs. His feets and hands is alien inspired, with my own design. I researched alien hands and feets on the internet, but couldn’t find something I really wanted, so I made something special of my own fantasy, which was a fun part.
















SELF- EVALUATION
REFLECTION ON FINAL PRODUCT

My opinion on the final product is that there is probably a lot of things I could have done different, but when that is said, I’m pretty happy with my result. This is the first time I seriously use normalmaps and creating my textures in mudbox, which was a big experience for me. The character is made with only maya and mudbox, more specified a texturemap and a normalmap exported out from mudbox and placed on the main model in maya. When it comes to the unwrapping, I could have done a way more better job. Why I’m saying this is because I want to be honest to myself about it. Instead of unwrapping arms in one piece, I could have done some parts together rather than do them as a separate piece. For the texturing, I could have putted a more high detail skin texture on top of the whole character, but instead of doing that, I used a lot of time in mudbox, to get what I really was looking for. That was my priority with this assignment, and that is a big part of this projects, to make priorities and be satisfied with them.
Overall I’m satisfied with my product and gain experience from each task we do. I have learned very much during this project, and that is really good to bring into the future. On my blog I’m also going to post an image of the model in mudbox compared to the normalmaps on the model in maya, so the readers can compare and see the difference.  

During this two week assignment/project, I followed my schedule for each day. Some days was I even further than the schedule was, so I feel that my time planning went very well.


Here is my final product;















søndag 23. mars 2014

REPORT CC1

INTRODUCTION


This assignment was to model a cartoony head in maya, and then give it three different expressions using vertex tools.




THE ASSIGNMENT

When I started on this assignment, I was clear of what I should create. Evereyone got the imageplanes to put into maya, and use as a template for the modeling part. Ofcourse everyone made some changes each, due the skills and to put a little personal touch on it.

After the head was done, I searched up a website that allowed me to see different expressions by clicking on different parts of the face. I used this website as a reference for this assignment.

The head was not supposed to be textured for this week. The assignment said render in low and high-poly, with wireframe, so here is my finished result.


EDGEFLOW AND TOPOLOGY

To get a good edgeflow and topology in this assignment, I had to figure out how to get the shapes I wanted, without using too much polygons. I choosed to first create the face in front-view mode in maya, and then flip over to side-view and then build the side of the head. We have followed tutorials on how to create heads in class, so I used the same technique on this assignment.

To build the head, I started with one plane, and extruded piece bu piece, and tuned the vertex points in the face afterwords.





This is the finished result in low-poly.





SELF EVALUATION


This assignment was honestly no problem to do. I had some small issues, but after a chat with my teacher, I figured it out. The thing tough, is that I didn't actually get the right shape that I really wanted. I tried my best to make the head as like as possible the imageplanes we were using in class, but some parts was too difficult to do, so I choosed to go ''around'' and do it even more simple, especially around the nose and eyes. I could have added some more loops around the eyes to get some more ''realistic'' expressions, so that is something I'm going to think about in the future.

Last words for this assignment is that it was really really fun, and I'm looking forward to begin on our 2 week character project, starting on monday!



Here is my finished result of this assignment:












søndag 9. februar 2014

REPORT CD1

                                                           THIS IS PHILIP STEVENS















Name: Philip Stevens
Age: 46
Nationality: American
Socioeconomic level as a child: Rich
Socioeconomic level as an adult: Extremely rich
Hometown: L.A, USA
Current residence: 1300 square feet mansion in Hollywood hills
Occupation: CEO Stevens industries (Steel empire)
Talents/skills: Work, screw things up, use big amounts of money.
Relationship skills:




Physical characteristics:

Height: 148 cm
Weight: 64 kilos
Race: Human




Distinguishing features:

How does he/she dress? : This character dresses usually in grey suit with a darker grey tie. Black polished shoes and a suitcase in his right hand.

Habits: Use too much money on unnecessary things, such as cars, boats, planes, houses etc.
Health: Smoker, and does not do any type of training.
Hobbies: Drive supercars, diving, use money on expensive objects/things.
Style: Rich. Dress, tie and polished black shoes.
Greatest flaw:
Best quality: Taking care of business situations.
Favourite saying: ‘’Sure, I can do that’’




Intellectual/mental/personality attributes and attitudes

Educational background: No graduation. When he was 14, he started to work for his father as a cleaning guy for Stevens Industries.

Intelligence level: Smart
Character’s short-term goals in life: Get his life in order to live as a happy man.

Character’s long-term goals in life: Bring the business back on track, get the communication with his ex-wife to work normally again, and get back the relationship with his daughter.

How does the character see himself/herself? : Depressed, sad and angry.

How self-confident is the character? : Not very self-confident ( read story)

Does the character seem to be ruled by emotion or logic or some combination thereof? This character is ruled by emotional weaknesses. He have problems with his life, when it comes to the family around him.

What would embarrass this character most? : When he meets a women and his daughter discover that she slept over for the night.









Emotional characteristics

Strengths/weaknesses: He is a good business man, with focus on his work, which is his strength. His weakness is when he hurts his family by doing stupid things.

Introvert or extrovert

How does the character deal with:
  • anger? He locks himself inn, and start to work with his company.
  • sadness? He tries to fix it, perhaps use a lot of money if necessary.
  • conflict? Gets upset, and locks himself inn.
  • change? 
  • loss? 
What motivates this character? Running the business well, and earn money.
What frightens this character? 
Loss in stocks and losing his family.
What makes this character happy?
 When business is going well, and he can have a nice talk with his ex-wife.

Is the character judgmental of others? No.
Is the character generous or stingy?
Very generous.
Is the character generally polite or rude?
It depends on the situation.




How the character is involved in the story

What is the character’s role in the story (Main character? Hero? Heroine? Romantic interest? Etc.) Sad businessman which have big family issues.
Where would he/she go on holiday? Maldives or Seychelles.
What is his/her favourite food?
Steak with fries and cheese sauce.
Describe his/her home.
What is it like?
This characters home is placed in the best environment of Hollywood. 1300 sqft mansion. Huge halls, 8 bedrooms, 10 baths and two swimmingpools outside. He also has a 4 door garage, with 2 lamorghini Aventadors and one Ferrari F430 Scuderia. The house is a modern mansion, with huge windows, marble on the floor and a lot of lights. Easy said, a star in the hills by night.



Choose an enemy

How did the character make the enemy? This character made this enemy when his wife was cheating on him.

What is the one thing in the world he/she would avoid at any cost?
That his ex-wife marries this guy that she was cheating on back in the time.

Why?
Because that could be a threat to his business in the way that she still owns stocks in Stevens Industries, and if she sells them to her ‘’new guy’s’’ company, then his company will own half of Steven Industries.

What has he/she done already to avoid this?
He have tries to talk to her, and asked her to come back to him. With no luck yet.

What would you see him/her doing in future to avoid it?
Honestly, Kill this person that his ex was cheating with.

What is the one thing in the world the character would do anything to have?
His wife back!

Why?
Because he still loves her.

What has he/she done already to try and obtain it?
Giver her everything she wants and please her.

What does he/she hope to achieve in the future? To get his family back to how it was, and get stevens industries back on top of the market.








Additional notes on this character:

 Philip Stevens is a midget businessman, with a great life, if you remove great. He has everything that others just can dream of. A big house, three brand new supercars, a $140 Million mansion in Hollywood hills, a daughter and a huge business. The thing with Phil is that he discovered that his wife was cheating on him a while ago. She decided after a while to leave Phil to live with her new lover. Philip did everything he could to avoid it, by buying her everything she wanted, but with no luck. They have been separated for about one year now, and there is a new issue in tha air right now, that can make his business, Stevens industries, go down. His ex-wife still owns 50% of Stevens Industries, and threating to sell them to her new lover, which will be a big loss for Phil. He will do anything to get his wife back, and the same time avoid that the stocks are being sold. His daughter, which he had with her ex-wife, is 14, and is busy all the time, with friends and boyfriends. More information about her will come later.






INTRODUCTION

This assignment were we supposed to make an character, and give him a life story. The finished product should be a silhuette of our finished character.

INTERPRETATION OF THE TASK

When I started on this assignment, I went straight to the internet to find inspiration. I knew from day one how I wanted my character to be, so I started with my template, and made a story about him.

CONCEPT

The concept I went for on this assignment, was a rich midget buisnessman that have big family problems in his life. He has everything , but nothing without money.


SCHEDULE:

MONDAY; Template and research. 5hrs

TUESDAY; Template and research. 5hrs

WEDNESDAY: Drawing my character ( suggestions) 6-7hrs

THURSDAY: Drawing my character (final) 5hrs

FRIDAY: Delivery, getting the files in the right folders, report. 5hrs


RESEARCH AND WORK PROCESS

CREATIVE METHODS

When I started on this assignment, I used the internet to find good references, such as making a moodboard as well. This helped a lot when it come to poses and the look of a buisnessman.



ANALYSIS

The issues I had to work with on this assignment, was to create an unique character that people wanted to read about, and learn more about. I took my idea, that I have had in my head as a game idea for several years now, and turned that into a product how I imagined him. 

DESIGN


The design on my character was pretty basic. Philip is a buisnessman, that wear grey suit, tie and polished black shoes. He loves his outfit. Him as a person is kind of fat, bold and wear glasses cause of bad eyes.



SELF- EVALUATION
REFLECTION ON FINAL PRODUCT

My opinion on my final product is that I could have made a monster or an alien kind of person, but I felt that I was pretty sure about how I wanted this character to turn out, so I went for it and tried to make the character that I had imagined for several years in my head. The final result is pretty much how I wanted him to be. This week was just the silhuette, but next week we are going to work with clothing and details, which will be much more fun.