REPORT PROJECT 1
INTRODUCTION
For the last
two weeks we have been working on a huge assignment. This was related to a
robot and it’s environment. We teamed up two and two, where one person took
care of the environment and the other the robot. This is yet the biggest and
most difficult task so far.
INTERPRETATION
OF THE TASK
Before we
could start on this assignment, we had to team up with another student, or you
could do the assignment by your own, without doing the environment. I teamed up
with John Erlend Yttervik, which is a fantastic person to work with, in any
cases. We had to give our team a name, and came up with ‘’team Bonecrusher’’.
We started to read the assignment notes for this two-week assignment, and how
we wanted it to be.
CONCEPT
For this
assignment, there is basically two concepts to explain, but since I was
focusing on the robot, I’m also going to focus on my task in the report. When
we started with the design tryouts, I was pretty clear on what I wanted.
Something massive, iron, rusty and huge. I came up with the main design and
concept art for the model, and started to work on it in Maya. The design and story
around the robot, is based on the well known fight between David and Goliath, were
Goilath lost. The whole point with this concept, is to show the people out
there that he’s back, and want revenge. The important thing with this
assignment, is to picture yourself this scene in a world were robots is
blending with humans every single day. The work, driving cars, and does things
a normal human would do. Goliath is special, and have been stored in a old
hangar for decades, because of his powers and strength. When this Goliath series
was produced in the late 60’s, they were produced in only 90 examples, before
something unknown shut the production down. This is, as far as we know, the
only remaining Goliath example that is still alive on planet earth. After an
inspection, it’s clear that this is the famous G.O.L.I.A.T.H B-23, which is the only robot who survived
the attack on the production line in the 60’s. Goliath is about 15 metres tall
and have extremely powers when it comes to his arms. His muscles is driven by
small nuclear reactors, but is not affecting humans as we think of Tsjernobyl.
After a long life in the hangar, he want’s to get out. He will find, and
destroy what destroyed the rest of his family, and with no exeptions.
ACHIEVED
ACTION
With my
final project, I will convey that humans have to take care of what’s out there,
no matter what it is. If they’re angry, then find out why. Robots are
underestimated products that is a huge resource for our planet. If we build
them right.
SCHEDULE
WEEK 1
MONDAY; Started
on the assignment. Desgin and concept art.
TUESDAY; Desgin
and concept art.
WEDNESDAY; Desgin
and concept art.
THURSDAY; Modeling
in Maya. Taking important notes in the process.
FRIDAY; Modeling
in Maya. Taking important notes in the process.
WEEK 2
MONDAY;
Modeling in Maya – Last touch. Starting with Checkers/Unwrapping
TUESDAY;
Checkers/Unwrapping. Collecting textures and tryouts.
WEDNESDAY; Checkers/Unwrapping.
Collecting textures and tryouts.
THURSDAY;
Texturing. Making own textures for the finished robot. Doing the FP files.
FRIDAY; Compositing.
Report.
RESEARCH AND
WORK PROCESS
CREATIVE
METHODS
When I started
on this assignment, I had to work after my design drawings. I choosed to not
use the drawings in maya as imageplanes, because it was a little bit difficult
with all the panels that this product is made of. I used my favourite method on
the chest of the robot, which is to start with one poly plane, and extrude the
edges in the shape you want the object to have. This is a hard surface modeling
assignment, so I used as few edgeloops as possible, because of all the tiny
pieces that comes out of using it too much.
INSPIRATION
METHODS
When I found
inspiration for this assignment, I choosed to look for something in the
Transformers category. To make a transformers robot is way too complicated. I
choosed to take the idea using panels, to give the impression of a huge and
strong machine.
ANALYSIS
The issues I
had to work with this two weeks, was to make a low-poly robot, which had the
right design and shapes compared to the main design. Overall we had a lot of
problems with both the robot and the environment, such as crashes every minute,
render engines failed to read the file, colors and textures suddenly disappeared.
The task itself is ok, but when it comes to the texturing and rendering, it
might trigger a lot of problems, which also takes a lot of effort to fix.
DESIGN
TOPOLOGY/EDGE-FLOW/POLY-COUNT
The topology
and edge flow in this assignment is rather important compared to previously
assignments. To save the computer for a lot of memory use, and a lot of time in
the modeling part, it is a good solution to use polyplane extrude.
COLOURS
For this
assignment, I used a rusty texture all over the whole robot, except the arms
and leg itself. All the panels should have a rusty look, so they have the all
over rusty texture.
COMPOSITION,
LAYOUT
For this
assignment, we had to do the same thing as in C1, to make the finished product.
We rendered
out the passes we needed for this task, and then put it into nuke to tweake on
the lights and other things that had to be adjusted.
SELF-
EVALUATION
REFLECTION
ON FINAL PRODUCT
My opinion
with the final product is that this was a assignment with many different issues
and problemsolving. I think we arranged the weeks as best as we could, to get
the right use of time on each part. In the end of this assignment, there was a
lot of problems, which forced us to stay up all night from Thursday to Friday,
to get the project finished. I think both the environment and the robot matches
the designs we agreed in the beginning of the first week, so overall I think
this was a huge experience to take with me further into the 3D business.
CONCLUSION
By doing this weekly
assignment, I have learned a lot about modeling, especially hard surface
modeling. I have learned a lot when it comes to working in teams, which I thought
was a great thing to do with this task.
SOURCES AND
REFERENCES
‘’TEAM
JOHNSIN’’
- SINDRE
CHRISTIANSEN
-Robot
- JOHN YTTERVIK
- Environment
History;
Texturing;
Design;
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