REPORT TEXTURING 1
INTRODUCTION
This
week was our first texturing assignment. It was seriously hard to get into in
the beginning of the week, but after a few days with tutorials and lessions
with our teacher, the pieces started to get in place.
INTERPRETATION OF THE TASK
My
interpretation of the task was to lay on a texture that fitted the assignment
criterias for this week. When it comes to issues, the main problem was to
actually know what I was doing. In the beginning of the week, the texturing
seemed to be pretty complex and hard to learn, but after trying and trying, the
goblet started to show the result I wanted for this weekly assignment.
CONCEPT
The
concept I have developed in this assignment, is based on the main design in
weekly assignment M1. I knew from the beginning of the week what I wanted it to
look like. The new version of the goblet has a dark polished mahogany texture
which makes it look expensive and well assembled. The grips is designed as deer
horns, so these has a light bone texture. The lid on top of the goblet has the
same polished mahogany, as well as the teeths that is placed in the middle of
the lid, has teeth texture. The second goblet with texture has the same
material, but is customized in photoshop to make it look older and more used.
With the older version, I focused on making a texture which should make it look
like it had been standing out in several years.
ACHIEVED ACTION
RESEARCH AND WORK PROCESS
CREATIVE METHODS
When
I started with this weekly assignment, I worked with the main goblet and
started to lay on a checker map, which is really important to have, to actually
see how the actual texture would fit the object. There was extremely much work
with this checker map, but with some help, the result went out pretty good. After
the checker was finished and layed on, the goblet was duplicated into two new
objects, and the texture was added.
One
of the methods I used to get this right, was to use the UV texture editor and
different types of mapping, to see which one that was the best solution for my
object.
INSPIRATION METHODS
As
inspiration for my texture, I used my hobby as a reference, also mentioned in
the report for assignment M1. I wanted the goblet to look like an expensive
product, with a touch of materials from the nature. The mahogany is a fine and
expensive raw natural material straight from the woods. To make it look more
expensive, I wanted to have it shiny and a little glossy. The deer horns is
textured with bone texture, which also comes straight from the nature. My
inspiration is the nature itself.
SKETCHES
DESIGN
The
finished product of my goblet turned out pretty much as I wanted it to be. When
I first started to add textures, I thought of having a matt and pure wood
texture, but from the beginning, I wanted it to look expensive, but with a
touch of natural pureness, which comes in with the grips on the side of the
goblet, such as the teeth on the top of the lid. On the second goblet, which
was going to look older and more used, I chosed to make the materials on the ‘’new’’
goblet, a little bit older. With this process I got help from my classmate
Eirik Henden. The older materials was customized in adobe photoshop cs6.
COMPOSITION
I
choosed to render the objects with mental ray render engine in Maya, to get an
well optimized image and render. I choosed to use the top view, side view and
three-quarter view on the finished renders.
SELF-EVALUATION
My opinion with the final product is that it turned out pretty much as I wanted it to be in the first place, but there was extremely much problems and issues to solve during this weekly assignment.
SOURCES AND REFERENCES
Photoshop:
EIRIK HENDEN
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