REPORT
TEXTURING 2
INTRODUCTION
This week the assignment was to texture the
environment in the same way as we did with the goblet in T1. This task was big,
challenging and frustrating. When it comes to the finished product, I actually
have to say that I’m really happy with the result.
INTERPRETATION
OF THE TASK
My interpretation of the task was that I had to work
hard and much to get it finished by the end of the week when the delivery was
set. I solved this by working from 9:00 in the morning to late at night every
single day. I know with my self that if I knew exactly what I was going to do,
and knew all the methods to solve different problems that was going to show up,
I could have done the task on much less time than the whole week, but to really
understand what I was doing, I needed all the time I could get.
CONCEPT
In this weekly assignment I choosed to work further on
the main concept I had when we were modeling the environment. The ‘’ZEUS’’
spaceship is the object I have focused on in this assignment. I wanted the
bedroom to look old, rough and in the same way modern and usable. I
experimented with different textures and found a result I was really happy
with. It may of course look a little bit special in the way that the walls has
this old metal with paint that is peeling off, and the bed, pillars and lights
in modern expensive wood.
In the main model that I made in M2(Env.), I had a
curved, massive construction going from the floor and up to the roof. The
problem with this, was that it was nearly impossible to put on a checker map
and texture because of all the edge loops, so I decided to actually delete this
construction and put in some new pillars which also was more modern. I know
that this may have consequenses by changing the main design and product, but to
get the assignment finished in time this was my only opportunity. I asked
Magnus Fahre nicely to help me with the main construction, but he wasn’t either
able to do it because of all the edge loops.
ACHIEVED
ACTION
What I want to convey to the final product is that old
materials and new materials can make a
really nice and modern result. Actually these days, we can take for example
houses that is have these kind of design, by taking old wet concrete and adding
nice new wood or other materials, which results in a expensive and luxurious
result.
RESEARCH AND
WORK PROGRESS
CREATIVE
METHODS
In this weekly assignment I used different types of
methods to get the project finished in time. The first I did was to create a
timeline for each day, to have something specific to focus on for each day.
Here is my week;
MONDAY: Started to
work with the weekly assignment, such as research designs and materials I want
to have in my model. I used about the whole Monday on this, to find the
materials I wanted. I also worked with the observational drawings. This day I
used about 3 – 4 hours on each subject.
TUESDAY: Worked mostly
with the checker map, and the report. 14:00 – 21:00 on the checker, and 21:00 –
23:00 on the report.
WEDNESDAY: Worked mostly
with the checker map, and downloaded the texture images, Concept art for the
environment and report. This day I worked with the checker map for about 5
hours and half an hour on the report.
THURSDAY: Worked with
checker map, scanned drawings and created the delivery folder. Checker map: 4
hours, delivery folder was created in 10 minutes.
FRIDAY: Finished the
texture WF, finished the checker WF, created FP and delivery at 16:00. I used
about 2 hours on the texturing, 2 hours on the checker, and 15 minutes on the
FP files.
After the timeline/schedule was created, I started to
work on each part of the assignment. What I did this week, compare to the
previous assignments, was that I focused on one thing at a time, to actually do
as much as I could in the time I had planned to use on the specific thing. This
method was the most efficient I used in this assignment.
INSPIRATION METHODS
In this assignment, I used the main concept from the modeling
as my biggest inspiration. The main concept from the modeling of the
environment, was that I wanted to make something that mixed old and new
together in a minimalistic luxurious style. I used my creativity to actually
come up with something special and a design that maybe no one have seen before.
ANALYSIS
When it comes to the analysis, I had to really learn
exactly what I was working with. The biggest issue I had, was in the beginning
of the week, when I started with the checker. This was a big challenge in the
way that I had to get it as perfect I could.
SKETCHES
DESIGN
When everything was in the way I wanted it to be, I started
to make the FP files, which was pictures of the finished product, with texture
and without. As mentioned earlier in the report, I had to change the design to
actually get it finished in time. The construction that was a part of the model
from the beginning was deleted and replaced with modern wooden pillars in an
easy, but futuristic shape, to fit into the concept, which was a mix between
new and old.
TOPOLOGY/EDGE-FLOW/POLY-COUNT
In this assignment the texturing was in focus, so I refers
to the TOPOLOGY/EDGE-FLOW/POLY-COUNT that is written in M2.
COLOURS
The colours I choosed in this assignment, was picked
specially for my design. I wanted the finished product to look old, but also
modern. I chosed to have a light beige/brown colour on the floor, walls and the
object where the bed is placed. The mattress is textured with light leather,
which makes it sound more expensive and look luxurious in the way I wanted it
to.
The pillars and the frame of the bed is textured with
darker wood, which also looks more expensive, and gives a break between the old
metal and the wood. This is polished and has a layer of epoxy on top, to get it
more shiny and reflective.
COMPOSITION, LAYOUT
When I was going to take pictures of the finished
product, I chosed to set the cameras in an angle so I was able to get as much
of the room I could in the image. I used nearly the same angles and views that I
used in M2, the modeling of the environment.
SELF-EVALUATION
REFLECTION ON YOUR FINAL PRODUCT
My thoughts of the finished product is that i
struggled a lot with this assignment. Every single day was hard and confusing,
in the way that I couldn’t get things exactly how I wanted it. I regret really
much for having all the edge loops that I used when I modeled the environment.
This edge loops forced me to make a decision that I’m not happy about, which
was to replace the construction details in my model, with modern pillars. I
like the reulst very much, but of course was the main design what I really
wanted. On Friday, delivery, and the last touch, I got help from Kristoffer in
the game class, with the ‘’selecting objects’’ problem, that appears in maya
every week. This was something he never had experienced before, but he found a
solution to it, so this will no longer be a problem.
When it comes to the texturing part, I struggled a lot
with the checker mapping. This is a process that takes a lot of time and
effort. In the beginning of the week I had to refresh my texture skills from T1
assignment, which was the goblet, because of the new shapes and also because this
weekly assignment was three times bigger than the little goblet. After much
work and coffee, the checker was in place. Unfortunatly did I have a big
problem with my goblet, which was a loss of the file. When I was going to open
the goblet file, Maya crashed before I even could have it opened. When I first
got to open the project file, I got a warning that told me that the script in
the file was missing. I still don’t know what caused this crash and loss.
DEVELOPMENT AND PROCESS
I really feel that this week has been extremely
exciting and useful, with many challenges and small problems that turn into
bigger problems. One thing with 3D is that there is a solution on every problem
that appears, but the challenge is to find it. I used a lot of time with the
checker and the report. Of course did we have the observational drawings as well,
but I was able to do a lot of the work on these in class. Personally I feel
that I’ve been really effective this week, but also too tired some days,
especially those days when I worked 14-15 hours.
As mentioned earlier in this report, I could have done
a lot of the work that I struggled with the whole week, in the beginning of the
week, if I knew constant what I was going to do and if I didn’t have any sort
of issues and problems, but after all this is really good learning and
experience which is mighty worth further on in the upcoming assignments.
CONCLUSION
In this period, I learned a lot in many ways. The
texturing part was mostly refreshed from the last week, included some more tips
and tricks from our fantastic teacher trough the week.
In this weekly assignment I have learned a lot of
texturing and UV methods, tips and tricks which I will collect as a
professional and that might be very useful in the future.
As a person, I’ve learned to solve problems in a whole
new and different way, and to work effective with each part and then put
everything together as a complete project, instead of working with different
part at the same time, which makes the whole assignment really confusing.
SOURCES AND REFERENCES
In my work process I will mention persons that helped
me out with different problems;
Magnus Fahre
Kristoffer Jenssen
John Erlend Yttervik
And of course David Beer, which also is our
teacher here at NOROFF.
LINKS