REPORT P01
INTRODUCTION
This assignment is the portofolio for 2013/2014. We have been working
on this for a long time, actually since we got the feedback on the actual
assignments that is included in this main showreel. A lot of work, and a lot of
stress.
INTERPRETATION OF THE TASK
I started on this assignment for about a month ago, and have been
working on it since then. There is three assignments that this portofolio
includes, so basicly is this three assignments in one. The has been a lot of
work and especially for the last few days, to get finished in time.
CONCEPT
There is three assignments that is together in one for this delivery.
Under is each concept for the actual assignments:
ENVIRONMENT
When I choosed a concept for this
assignment, I briefed different ideas, and ended up with designing a bedroom.
The final concept I developed is based on a starship I did earlier this week on
my sparetime, which also is a project I’m going to design in maya in weekends.
This spaceship has a house layout, so I choosed to design the master bedroom.
On this assignment I changed the
lights, to get a more realistic daylight, switched out the poles and added a
new wooden texture, that was more what I wanted.
GOBLET
The concept i had my foucus on, is
based on the wildlife like animals and huntig especially.
My finished product is totally build up by parts from boars and deers. The design is inspired by one of my hobbies, which is hunting. With this design i thought that I could create something special and at the same time use collector-objects from animals.
My finished product is totally build up by parts from boars and deers. The design is inspired by one of my hobbies, which is hunting. With this design i thought that I could create something special and at the same time use collector-objects from animals.
On this assignment, I changed the table that the goblet was standing on,
into three blocks, to get some difference. I choosed to have them in the lambert
material, to actually see that the goblet is standing on something and not
straight on the floor. I also tweaked the lights, and got rid of the very shiny
wood, and not but least the reflection from the lights, that I also turned off.
VEHICLE
The concept I created for this task,
has a big relation to my environment. When I started to brief different
designs, I was thinking of making a vehicle that should go fast, has extremely
good aerodynamic, but also look neutral when it comes to sport cars. I came up
with a car that matches all of those points, with a totally new wheel system.
This wheel system works totally different than todays wheels, in the way that
the wheel base is connected to the car, instead of being a separate object.
On this assignment, I choosed to add
some more in the scene, but not too much. The whole concept is based on
minimalistic style, so I wanted it to be as neutral as possible, but still
eyecatching. I have added some leather on the seat and the monocock, tweaked
lights to get them more smooth and worked with the checkers. The car was a huge
challenge to unwrap, so the checkering is not good, and I wish for myself that
I could have done this better. I will try to learn other methods to get rid of
the obvious seems.
SCHEDULE
SATURDAY; Worked with all of the assignments. Prepared it for rendering
(10hrs)
SUNDAY; Worked with all of the assignments. Prepared it for rendering
(10hrs)
MONDAY; Worked with all of the assignments. Prepared it for rendering
(15hrs), rendering, prepared everything in folders. Report. Made final video.
TUESDAY; Report and final video editing. (6 hrs)
RESEARCH AND WORK PROCESS
CREATIVE METHODS
When I started on this assignment, I had to figure out a solid plan to
get finished in time. I had some things on my assignments that I had to work
with, so I knew there was going to be a lot of work, which it really was.
ANALYSIS
The issue I had to work with on this assignment, was to get finished in
time, and fix all the things from the feedback on the actual assignments.
DESIGN
Environment
Goblet
Vehicle
COMPOSITION, LAYOUT
This assignment was done with a final movie/showreel. This was made in
Adobe after effects.
SELF- EVALUATION
REFLECTION ON FINAL PRODUCT
My opinion on this assignment, is that it was a lot of extra work. We
had weekly assignments plus the portofolio assignment. A lot of nights without
sleep and hard work, to get to this point. I feel that I could and wish that I
had done some things different, and better, but all in all, I’m happy with my
showreel. The checkering on the vehicle is not good, and I’m still working on a
method to get rid of the actual seems without having the texture spread all
over places it shouldn’t be.
REFERENCES
ALL ASSIGNMENTS.
ENVIRONMENT
http://sketchupdude.deviantart.com/art/Zeus-RBQ-TR-396357185
http://sketchupdude.deviantart.com/art/Zeus-RBQ-TR-396327039
http://sketchupdude.deviantart.com/
http://www.turbosquid.com/3d-models/sci-fi-room-3d-model/329801
http://sketchupdude.deviantart.com/art/Zeus-RBQ-TR-396327039
http://sketchupdude.deviantart.com/
http://www.turbosquid.com/3d-models/sci-fi-room-3d-model/329801
GOBLET
VEHICLE
Link to showreel: