søndag 26. januar 2014

REPORT CA3

INTRODUCTION

This assignment was ll about creating two different animation cycles, which also is the last assignment before our next project. The two animations that was to be done this week, was one run cycle and one sneak cycle.

INTERPRETATION OF THE TASK

When I started on this assignment, I had to find some good reference and do some research in form of how the body moves in the different cycles. I had some serious issues with this assignment. I want to be honest about it because it means a lot when it comes to know what you are doing. The animation part is such a big part of the course, so from the next week I will be asking more for feedback and help from our teacher. I have been very confident, and tought that I knew what I was doing, but obviously I was wrong. I started on the assignment, and it went really great, but when it came to the tweaking and the polishig, it all got meshed up. I tried to deliver in time, but I got so confused, that I really wanted to try to fix my problems in the very last minute, which I failed.

CONCEPT

There was no specific concept for this assignment, except for the animation, which was going to be one running cycle and one sneak cycle.


SCHEDULE:

MONDAY; Woked with reference and preparation. 8hrs

TUESDAY; Worked with reference and thumbnails. 7hrs

WEDNESDAY: Worked with animation(running cycle) 7-8hrs

THURSDAY: Worked with animation(sneak cycle) 7-8hrs

FRIDAY: Worked with final finish on both animation scenes. 6hrs


RESEARCH AND WORK PROCESS

CREATIVE METHODS

When I started on this assignment, I was able to get a tip from my classmate John, of Usain Bolt running. I used that video as a reference, and found a man sneaking in a backyard as a reference for my sneak cycle animation.



ANALYSIS

The issue I had to work with on this assignment was to get both animations as good as I wanted it to be, which I totally failed. I have been very focused on that I could manage to do animation without any help from our great teacher, which also have that as a speciality. It has been very stupid of me to NOT use him and ask for help and feedback. I will change that attitude in the future assignments, starting from monday. 
I also delivered my assignment 15 minutes late on Filezilla, which i'm not proud of at all.

DESIGN


This assignment had only the basic design from the bony rig. I choosed also to keep it's original colour for this assignment as well.



SELF- EVALUATION
REFLECTION ON FINAL PRODUCT

My opinion on this assignment, is that it was very fun, and it still is. The only problem is that i have had an attitude that not matches what I'm supposed to do for this hard assignments. I have to change and start asking for feedback, which our teacher also says is really important. My final products is something that I'm not proud of, and I really want to be honest about it, not just for my teacher to read, but first of all for my self. I think that '' OK, this has to change, and you need to start now to get trough this animation part, and to really learn it''.


REFERENCES

mandag 20. januar 2014

REPORT CA2

INTRODUCTION

This assignment had focus on animation of a bony character. We worked with a pre made skeleton/bony rig, which we should make two different animations from.

INTERPRETATION OF THE TASK

When i started on this assignment, I had to make some good reference and thumbnails, to actually know what I was supposed to do with the animation part. I choosed to go for a confident young man and an old guy walking with a walking stick in his left hand.

CONCEPT

There was no specific concept for this assignment, except for the animation part itself. We had to find and make some good reference to really show what we were doing with this task. My concept for this weekly assignment was an old man with a walking stick in his left hand, and a young confident man.


SCHEDULE:

MONDAY; Woked with reference and prepearing of thumbnails. 8hrs

TUESDAY; Worked with reference and thumbnails. 7hrs

WEDNESDAY: Worked with animation(Old man) 7-8hrs

THURSDAY: Worked with animation(Young confident man) 7hrs

FRIDAY: Worked with final finish on both animation scenes. 5hrs


RESEARCH AND WORK PROCESS

CREATIVE METHODS

When I started on this assignment, I had to find some good references or create the myself, which I ended up doing. I used also a reference of an old man walking, for the old man animation.
I used the bony rig for the main task in the assignment, which also was pre-made, so there was basicly to animate with the controllers and graph-editor to get the finished result.



ANALYSIS

The issue I had to work with on this assignment was to get every animation part as good as I could. I know with myself that I should have started earlier on the animation part in maya to get the finished result I really was looking for. The right hand of the old man character should have been tweaked and worked with in graph-editor, including his head and shoulders. I didn't manage to get that in place before delivery, but I am aware of it, so this will be solved in the upcoming assignments.


DESIGN


This assignment had only the basic design from the bony rig. I choosed also to keep it's original colour.



SELF- EVALUATION
REFLECTION ON FINAL PRODUCT

My opinion on this assignment, is that it was fun! really fun! When we started with the bouncing ball assignment, I felt that I had missed someting important. I failed bigtime, and now I know why. I wasn't even ready to step into animation when we really started to ''smell'' on it before christmas. After this two weeks, I just love it! really love it. It is fun, exiting and there's so much more than just work in front of a computer all day. When we went out to draw sketches last week, I just totaly fell in love with this part of the 3D industry. I'm still most into the 3D modellig and rendering part, but this is a huge experience to take in concideration when it comes to work later on in he future.


REFERENCES




tirsdag 17. desember 2013

REPORT P01

REPORT P01

INTRODUCTION

This assignment is the portofolio for 2013/2014. We have been working on this for a long time, actually since we got the feedback on the actual assignments that is included in this main showreel. A lot of work, and a lot of stress.

INTERPRETATION OF THE TASK

I started on this assignment for about a month ago, and have been working on it since then. There is three assignments that this portofolio includes, so basicly is this three assignments in one. The has been a lot of work and especially for the last few days, to get finished in time.

CONCEPT

There is three assignments that is together in one for this delivery. Under is each concept for the actual assignments:

ENVIRONMENT

When I choosed a concept for this assignment, I briefed different ideas, and ended up with designing a bedroom. The final concept I developed is based on a starship I did earlier this week on my sparetime, which also is a project I’m going to design in maya in weekends. This spaceship has a house layout, so I choosed to design the master bedroom.

On this assignment I changed the lights, to get a more realistic daylight, switched out the poles and added a new wooden texture, that was more what I wanted.


GOBLET

The concept i had my foucus on, is based on the wildlife like animals and huntig especially. 
My finished product is totally build up by parts from boars and deers. The design is inspired by one of my hobbies, which is hunting. With this design i thought that I could create something special and at the same time use collector-objects from animals. 

On this assignment, I changed the table that the goblet was standing on, into three blocks, to get some difference. I choosed to have them in the lambert material, to actually see that the goblet is standing on something and not straight on the floor. I also tweaked the lights, and got rid of the very shiny wood, and not but least the reflection from the lights, that I also turned off.






VEHICLE

The concept I created for this task, has a big relation to my environment. When I started to brief different designs, I was thinking of making a vehicle that should go fast, has extremely good aerodynamic, but also look neutral when it comes to sport cars. I came up with a car that matches all of those points, with a totally new wheel system. This wheel system works totally different than todays wheels, in the way that the wheel base is connected to the car, instead of being a separate object.

On this assignment, I choosed to add some more in the scene, but not too much. The whole concept is based on minimalistic style, so I wanted it to be as neutral as possible, but still eyecatching. I have added some leather on the seat and the monocock, tweaked lights to get them more smooth and worked with the checkers. The car was a huge challenge to unwrap, so the checkering is not good, and I wish for myself that I could have done this better. I will try to learn other methods to get rid of the obvious seems.







SCHEDULE

SATURDAY; Worked with all of the assignments. Prepared it for rendering (10hrs)

SUNDAY; Worked with all of the assignments. Prepared it for rendering (10hrs)

MONDAY; Worked with all of the assignments. Prepared it for rendering (15hrs), rendering, prepared everything in folders. Report. Made final video.

TUESDAY; Report and final video editing. (6 hrs)

RESEARCH AND WORK PROCESS

CREATIVE METHODS

When I started on this assignment, I had to figure out a solid plan to get finished in time. I had some things on my assignments that I had to work with, so I knew there was going to be a lot of work, which it really was.











ANALYSIS

The issue I had to work with on this assignment, was to get finished in time, and fix all the things from the feedback on the actual assignments.


DESIGN


Environment





Goblet

Vehicle



COMPOSITION, LAYOUT

This assignment was done with a final movie/showreel. This was made in Adobe after effects.



SELF- EVALUATION
REFLECTION ON FINAL PRODUCT

My opinion on this assignment, is that it was a lot of extra work. We had weekly assignments plus the portofolio assignment. A lot of nights without sleep and hard work, to get to this point. I feel that I could and wish that I had done some things different, and better, but all in all, I’m happy with my showreel. The checkering on the vehicle is not good, and I’m still working on a method to get rid of the actual seems without having the texture spread all over places it shouldn’t be.


REFERENCES


ALL ASSIGNMENTS.


ENVIRONMENT

http://sketchupdude.deviantart.com/art/Zeus-RBQ-TR-396357185
http://sketchupdude.deviantart.com/art/Zeus-RBQ-TR-396327039
http://sketchupdude.deviantart.com/
http://www.turbosquid.com/3d-models/sci-fi-room-3d-model/329801


GOBLET


VEHICLE




Link to showreel:





mandag 2. desember 2013

SPARETIME PROJECT - 2011' Sunseeker Manhattan 53

This is a project i've been working on the last weekend.

Created with Google Sketchup, V-ray and Photoshop. Simple model and render, just for fun.

Model is made in 1:1 scale and is a remake of a 2011' Sunseeker 53 Manhattan. The model is made with full interior and can be downloaded here if you have sketchup installed on your computer.

 http://sketchup.google.com/3dwarehouse/details?mid=6d0c48b62f610ec0b90142192ec795d&ct=mdsa




fredag 29. november 2013

REPORT PD1

INTRODUCTION

This weekly assignment was to make a simple scene with particles and dynamics, and then render out a 10 second video. The project should not contain texturing or lighting.

INTERPRETATION OF THE TASK

When I started on this assignment, I was a littlebit behind the other students in my class, because I was home for a couple of days. I got the help I needed, and did my assignment. The thing I was using too much time on, was the concept. I had bad time, and needed to do the assignment in time.

CONCEPT

The concept I created for this assignment, was a brickwall and a ball that was thrown trough it. I came up with this idea, to show a good example on how dynamics and particles works, and that I have understood it. The scene should also contain some kind of a effect, like smoke or fire. I added fire to my ball, to give it the main focus. With the ball in focus, you’ll also see the brickwall effect very good.

ACHIEVED ACTION

With my final product I will convey that it is more than just to add effects and dynamics to an object. It needs a lot of work to look realistic, and to get the right values. I worked pretty much to get the result I wanted, but I could have done more with it.

SCHEDULE

MONDAY; Researched different images of lighting( 2 hrs)
TUESDAY; Researched different images and tryouts in Nuke ( 4 hrs )
WEDNESDAY; Nuke testing ( 7 hrs)
THURSDAY; Final compositioning in Nuke ( 7 hrs )
FRIDAY; Report ( 2 hrs )

RESEARCH AND WORK PROCESS

CREATIVE METHODS

When I started on this assignment, I had to find my design and concept, and then create it in maya, as a normal polygon model. When this was done, the pieces had to be given some sort of a value, which means that the groundfloor not should have any other kind of function rather than collide with the bricks when they fall down. This means that the groumd got a Passive rigid body, and the two other remaining pieces got an active rigid body.







INSPIRATION METHODS

When I found inspiration for this weekly assignment, I searched for brickwalls that was being demolished by a ball or other huge objects.

ANALYSIS

The issue I had to work with this week, was to get the ‘’animation’’ right. The different objects in the scene needed to get the right values, to look so realistic as possible, in the way they should move or interact with eachother.


DESIGN

TOPOLOGY/EDGE-FLOW/POLY-COUNT

The topology and edge flow for this assignment was a simple sphere as a ball, and cubes as bricks. The groundplame was also just a simple polyplane.

COLOURS

It was not required to have colours or textures on this assignment, but I choosed to go for a dark colour on the ball, and a dark colour on the bricks, to actually see them being hit. The groundplane had a lighter yellow/beige colour.

COMPOSITION, LAYOUT

Not required for this assignment.



SELF- EVALUATION
REFLECTION ON FINAL PRODUCT

My opinion with the final product is that this was a assignment with many different issues to work with. I had to come up with an good idea, to make the actual scene and get it as realistic as possible. The biggest problem was to have maya running for a longer session. It was unbelievable much crashes with this assignment, but by using some simple tricks, it went out pretty well. I think honestly that I could have tweaked the values and settings a little bit more, but I didn’t have more time to use, so the main focus was to get the assignment done in time.












SOURCES AND REFERENCES