INTRODUCTION
This weekly assignment was to light our vehicle and render it. It took
a lot of time to actually find the ‘’right’’ setup, but after some lighting
challenges, the effort showed some results.
INTERPRETATION OF THE TASK
When I started on this assignment, I had to think about how I wanted
the vehicle to be setup, when it came to the scene and environment. I choosed
to place my car in a cube, and just easily illustrate that it was standing on
the ground. I choosed also to have the environment materials neutral, to
actually keep the same style as the car – minimalistic.
CONCEPT
The concept I created for this assignment was based on the main concept
in T3. I choosed to have the environment in the same style, with easy lighting,
but also to highlight the actual object in the scene.
ACHIEVED ACTION
With my final product, I want to convey that lighting has a lot to say,
to promote and show your projects and models. Even real objects needs the right
lighting to look good. We have worked with digital lights for almost half a
year, and it is still challenging, but really interesting.
SCHEDULE
MONDAY; Researched different light setups( 3 hrs)
TUESDAY; Researched different light setups and tryouts in Maya ( 5 hrs
)
WEDNESDAY; Choosed my final setup and started to make my environment (
7 hrs)
THURSDAY; Final adjustments on final product ( 9 hrs )
FRIDAY; Report ( 2 hrs )
RESEARCH AND WORK PROCESS
CREATIVE METHODS
When I started on this assignment, I wanted a simple and clean
enivronment, to not take the focus away from my vehicle, which also was very
neutral when it comes to the texturing. I wanted a minimalistic style, with
clean and direct lighting on to my object. I choosed to use vray rectangle
lights for my scene. The vehicle was placed in the middle of my environment
vbox, with two lightplanes over, and one on the right side, with some angle to
actually light up some of the back of the car. I rendered out my final product
in 1980x1080 HD, which was the criteria for this assignment as well.
INSPIRATION METHODS
When I found inspiration for this weekly assignment, I looked for a
clean scene, modern houses and white painted modern garages.
ANALYSIS
The issue i had to figure out this
week, was to get my lighting right, and in the same way light up enough of the
car. I choosed a different way to place my lights, to get the result I wanted
for this assignment. This positions is also mentioned above.
DESIGN
TOPOLOGY/EDGE-FLOW/POLY-COUNT
The topology and edge flow is the same as in the M3 assignment. I
choosed to make a simple cube to have my vehicle placed in, which was
illustrating that the car was standing on the ground.
COLOURS
As the main color for my main design, I used two colors; White and
blue. For my environment design, I choosed to have it as simple as possible, to
keep the main minimalistic design trough the whole task( M3, T3, LR3). I
decided to make a simple cube, with white/gray colors. I choosed this colors to
not take the focus from the main object.
COMPOSITION, LAYOUT
With this assignment I choosed to place one camera in ¾ ‘’side’’ view,
one in front view and one in basic ¾ view.
SELF- EVALUATION
REFLECTION ON FINAL PRODUCT
My opinion with the final product is that this was a assignment with a
lot of thinking and tryouts, to get the light right. I could have done
something more with the environment, but as mentioned earlier, I choosed to keep
it simple and minimalistic, to let the main object have the actual focus.
CONCLUSION
By taking
part of this weekly assignment, I’ve learned a lot when it somes to lighting
and not at least rendering. I struggled a little bit in the beginning with this
things, but after each assignment that has with lighting and rendering to do, I
feel like I’m learning a lot. I have a lot to learn in the future, but for now,
this is what I can do.
SOURCES AND REFERENCES
People that helped me out with this weekly assignment;
-David Beer